Список изменений. Версия 22.02 | EVE Online

Список изменений. Версия 22.02

2024-11-13 - EVE Online Team

Greetings,

The following page will list patch notes for all updates within this release (Version 22.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2024-11-12
Last update: 2024-11-14

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2024-11-14.1Patch Notes for 2024-11-13.1Patch Notes for 2024-11-12.1

Patch Notes for 2024-11-14.1

Features & Changes:

Pochven - Observatory Flashpoint

  • Increased the site timeout timer to 45 minutes (from 30).

  • Monitors are no longer permitted to activate the acceleration gate.

  • Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.

  • Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.

  • Threshold Werposts will now occasionally switch targets.

  • Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.

  • Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.

  • Zirnitra Blueprint Data Vault crates now use the hacking display when opened.

  • Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.

  • Subpylons are now indestructible and will despawn when the site ends.

  • Improved performance when loading transmission conversations.

User Interface:

  • It’s now possible to show info on an Item Trader and view what recipes it has and what it requires for each.

  • Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.

Defect Fixes:

Gameplay:

  • It’s no longer possible to take encrypted infomorphs from a Mercenary Den that passively regenerated enough shields to go over 50% while reinforced.

Pochven - Observatory Flashpoint:

  • Standard combat NPCs will no longer occasionally select drones as primary targets.

  • EDENCOM dreadnought NPCs will now always warp in within 40km of the Stellar Observatory.

  • Triglavian NPCs will now attack EDENCOM NPCs unprovoked within the Assault Vector area.

  • Raptor NPCs will now use railguns rather than pulse lasers.

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Graphics:

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Localization:

  • Fixed the name of the item trader site name in Zarzakh.

Ship Information Window:

  • Added a missing tooltip for the Ship Insurance icon.

  • Fixed an issue where the Ship Insurance icon was missing from the Overview tab for the character’s assembled ships.

  • Fixed an issue where the character info was missing from the sidebar and the Overview tab for the character’s assembled ships

User Interface:

  • It’s now possible to view the Planets section of the Agency in Wormhole space, so that you can view the Planetary Industry card.


Patch Notes for 2024-11-13.1

Features & Changes:

Balancing:

  • Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.

Ship Information Window:

  • Added the option to filter out acquired skills in the Mastery subtabs.

  • Added the option to collapse all skill groups in a Mastery subtab.

  • The Mastery skill groups will now remember their collapsed state during the session.

  • Slightly increased the minimum width of the window.

  • Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.

  • Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.

  • Added quotes, attributions and designers for the remaining ships.

Defect Fixes:

Audio:

  • Breacher SFX is now behaving correctly when shields are active.

Gameplay:

  • Fixed an issue where time remaining on the secure column for My Orbital Skyhooks in the Structure Browser was sorting alphabetically and not sorting numerically.

  • Supercarrier close range fighter missile abilities will now apply full damage to mercenary dens.

  • The Cenotaph now correctly warps at 3.5AU/s instead of 2.7AU/s.

  • The Shield boost bonus per level of Caldari Battlecruiser is now correctly applying instead of always being at level 1 level of 7.5%.

  • The projectile and missile optimal and falloff role bonus is now being correctly applied at 25% instead of 7.5%.

Graphics:

  • SKINR live rendered icon caching has been refactored, and now correctly caches previously viewed icons to improve loading times within the SKINR Studio, Paragon Hub, and Collection.

  • Fixed an issue where a non-interactable rock formation was a selectable item.

  • Fixed an issue where some asteroids within dungeons had low resolution textures and UV stretching.

  • Fixed an issue where some decorative ship wrecks had misplaced or missing fire particles.

  • Gallente dreads and certain rogue dungeon NPCs no longer flicker from a distance.

Localization:

  • Removed a whitespace which was at the start of a sentence in the ‘confirm bid’ window for auction contracts.

  • Added a traits to the Metenox Moon Drill so that it’s easy to access the service module and include information about the Metenox getting a reinforcement cycle and 4x more hitpoints while in full power mode.

  • Added the fact that the Rorqual PANIC module gives 10x bonus to shield regeneration time to the module description.

  • Fixed text being cut off in several places and the take items field being too small to display more than 5 figures in the Korean language.

  • Fixed the Mercenary Den Management skill not having a description.

Ship Information Window:

  • Fixed an issue in the Skills tab, where rapidly switching between Mastery subtabs before all skill groups finish rendering could result in the unrendered ones being displayed in the wrong Mastery subtab.

  • Fixed an issue where the ship preview was not displaying fitted subsystems on Strategic Cruisers (fixed for your active ship and ships on grid).

  • Fixed an issue where skill-training buttons in the Skills tab could be fully hidden when the window’s width was very small.

  • Fixed an issue where some translations were causing UI issues and text overlaps, especially when the Ship Information Window’s width was very small.

  • Added missing translations for a couple of words.

  • Fixed typos and punctuation in some quotes and attributions.

  • Fixed an issue where the ‘Show in Ship Tree’ button was displayed for a few ships that are not present in the Ship Tree.

  • Corrected the background faction logo for a few ships.

  • Fixed an issue where, when UI Scaling was not 100%, the contents in the window’s large view were scaling incorrectly with the window’s width.

  • Fixed an issue where the Fitting tab of the Primae would fail to render.

  • Fixed an issue where the contents of the window would fail to render if it was opened by clicking the Info icon of a ship in a contract.

User Interface:

  • Fixed an issue where players who had a market group opened which was removed would no longer be able to open the market without resetting their settings.


Patch Notes for 2024-11-12.1

The Revenant expansion is out!

Full overview of the contents of the expansion can be found here: Revenant Expansion Notes!

Features & Changes:

NES:

  • Omega capsuleers can claim a gift of 10 PLEX.

  • Added an offer of 7 days Omega for 10 PLEX.

  • Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.

Defect Fixes:

Gameplay:

  • The Capital Jump Portal Generation skill now only applies to Carrier Conduit Jumps, and no longer incorrectly increases the passenger limit for Black Ops and Rorqual conduits.

  • Fixed a very rare race condition which could result in a Skyhook skipping the armor reinforcement timer.

PVE:

  • Fixed a bug which prevented some NPC dreadnoughts and titans from using their warp disruptor abilities.