Patch-Details für die Version 22.02 | EVE Online

Patch-Details für die Version 22.02

2024-12-03 - Von EVE Online Team

Greetings,

The following page will list patch notes for all updates within this release (Version 22.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2024-11-12
Last update: 2024-12-03

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2024-12-03.1Patch Notes for 2024-12-02.1Patch Notes for 2024-11-28.1Patch Notes for 2024-11-27.1Patch Notes for 2024-11-26.1Patch Notes for 2024-11-22.1Patch Notes for 2024-11-20.1Patch Notes for 2024-11-19.1Patch Notes for 2024-11-15.1Patch Notes for 2024-11-14.1Patch Notes for 2024-11-13.1Patch Notes for 2024-11-12.1

Patch Notes for 2024-12-03.1

Features & Changes:

Factional Warfare:

  • It’s no longer possible to retire from direct enlistment while in space in a ship. You now must either be in a capsule, if in space, or docked up in an NPC station or a Structure.

Ship Information Window:

  • ‘Simulate’ button has been added to the sidebar.

  • The Fitting tab now displays fitted subsystems for your assembled strategic cruisers.

  • The Fitting tab now displays the available subsystems for all strategic cruisers.

  • The 3D ship preview is now always displayed in the SKINs tab, even with compact mode enabled.

  • The SKINs tab content can now become more compact depending on the window’s width and compact mode status.

  • Skills tab’s subtab navigation section is now anchored at the top of the tab in the compact window layout.

  • Skills tab’s skill options section is now anchored at the bottom of the tab in the compact window layout.

  • Ship quotes have been added for:

    • Capsule

    • Genolution ‘Auroral’ 197-variant Capsule

    • Boobook

    • InterBus Shuttle

    • Victorieux Luxury Yacht

    • Zephyr

Air Daily Goals

Paying EM to complete Air Daily Goals:

We are continuing to refine the Air Daily Goals system and with this update, player now have the option to complete Air Daily Goals with EverMarks. This added flexibility makes earning the Daily Bonus SP and progressing through the Monthly Reward Track faster and easier - perfect for players with limited playtime.

Key Updates:

  • Streamlined Daily Goals: The total number of goals per day has been reduce from 8 to 4, with one goal from each career path.

  • Unique Goals Every Day: No duplicate goals are distributed on a given day, making sure that each of the 4 goals offered each day is different.

  • Career Pool Adjustments:

    • The “Manufacture an Item” goal has been removed from the Explorer Career pool.

    • The “Scan 5 Signatures” goal has been removed from the Industrialist Career pool.

Corporation Projects

Ship Insurance Contribution Method:

We’re excited to introduce the new Ship Insurance Contribution Method, a powerful new tool designed to improve how corporations manage Ship Replacement Program (SRP). Improving on the functionality of the previous Ship Loss project type, this feature offers greater flexibility and customization to enable corporations to effectively reimburse members of their losses for all or only specific ships as well as implants.

Key Features:

  • Automatic evaluation of ISK lost: Compensation is automatically calculated using the ISK Total Worth from the Kill Report which includes the sum of the average market price of all items lost.

  • Fitting and cargo coverage: The ISK loss value used for compensation includes the ship hull, fittings, and cargo, all based on the Kill Report.

  • Implants coverage: Corporations can choose whether to compensate members for implant losses tied to Capsule destruction.

    • If enabled, all Capsule losses are covered, regardless of which ship loss they follow.

    • Implants compensation is calculated using the Kill Report’s Total Worth, similar to ships.

  • One Project for All Ship Types: Manage coverage for multiple ship types or ship groups within a single project, reducing complexity and improving efficiency.

  • Compensation for PVP or PVE losses: Decide whether to cover the losses from only PvP engagements or including the PvE activities as well.

  • Filtering by Attacker: Cover losses caused by specific characters, corporations, alliances, factions, or even by anyone.

  • Filtering by Location: Cover losses that happened in specific solar systems, constellations, regions, or provide coverage for losses across all locations.

  • Coverage Percentage: Set the coverage rate between 10% and 200% of the Kill Report value, allowing for partial compensation or even overcompensation to incentivize participation.

  • Limit the coverage per member: Define a maximum ISK limit that each individual corporation member can receive from the project, ensuring fair distribution of resources.

  • Limit the coverage per loss: Set a limit for the maximum ISK amount reimbursed for a single loss, helping manage the corporation´s SRP budget.

While the Ship Insurance is an improvement over the Ship Loss contribution method, the latter will remain available in the game for now but may be removed in a future update.

Wormholes:

  • Repositioned warp-in and NPC spawn locations in all C4 sites.

    • These locations should always be within 40km of the site’s central structure.

  • Sleepless Defender NPCs will now only spawn when a ship is near the Deserted Talocan Cruiser container in C4 Data and Relic sites.

Defect Fixes:

Gameplay:

  • MTOs will now show the correct time they activate for players in timezones that are ahead of the eve server.

  • Example: An MTO mission will spawn at 12:00, but a person is in Tokyo, Japan, and their PC is set up to that timezone (UTC+9). From their perspective, they would see the mission would spawn at 03:00 (9 hours earlier than from when it should spawn), and it will then look like it just disappeared from the UI at 03:00, until when it actually spawns, at 12:00.

Wormhole Capital Escalations:

  • Drifter Recon Battleships will now correctly use their energy neutralizers.

  • Drifter battleships can now spawn in Core Stronghold sites.

  • Capital Escalations can now correctly occur in Strange Energy Readings and The Mirror sites.

  • Rorquals can no longer cause capital escalations to occur.

Corporation Project

  • Fixed formatting error for the Japanese language related to the Daily Goals duration section.

  • The duration icon is now visible in the list view of the Air Opportunities page.

  • Only Corporations where clients can earn loyalty points can be added for the "Earn Loyalty Points" contribution method.

  • Harvesting gas no longer counts towards the Mine Materials contribution method in Corp Projects.

Graphics:

  • Duplicates of Shattered Paradigm SKINs are removed from the game.

Ship Information Window:

  • Added missing tooltips when hovering over skills in the Skills tab.

  • Inventory ship cards and Ship Info window background now correctly display the Intaki Syndicate logo for:

    • Victorieux Luxury Yacht

    • Zephyr

  • Fixed some typos.

  • Fixed an issue where the Ship Insurance banner animation could glitch when UI Scaling was not 100%.

  • Fixed an issue where the Ship Insurance banner text could overflow the banner in some languages.

  • Fixed an issue where the Ship Info icon in the Neocom could become unresponsive when closing one of multiple open Ship Info windows.

  • Fixed an issue where applying/previewing SKINs on active strategic cruisers could remove the fitted subsystems from the 3D ship preview in the window.

  • Fixed an issue where 3rd party SKINs could not be deselected in the SKINs tab.

  • Fixed an issue where the Fitting tab could fail to load correctly in the Ship Info window of an assembled ship in Asset Safety or Fleet Hangar.

  • Fixed an issue where the maximum number of subsystem slots could be displayed as zero in the Fitting tab of strategic cruisers.

  • Fixed an issue where the maximum number of Hi, Med, and Low slots could be displayed as zero in the Fitting tab of strategic cruisers.

  • Fixed an issue where the Show Info option was missing for type entries in the Attributes tab.

User Interface:

  • Fixed an issue where the ship type name would not update correctly in the SKINs subtab in the Personalization tab of the Fitting window when boarding another ship.


Patch Notes for 2024-12-02.1

Features & Changes:

PvE:

  • The Deathless Circle has ceased its deployment of Trustbreaker Arrays.

    • Deathless Trustbreaker Under Attack sites are no longer available.


Patch Notes for 2024-11-28.1

Features & Changes:

Until December 1st, To celebrate the Vanguard Groundbreak Operation, a special set of daily login rewards will be available. Rewards include Vanguard themed nanocoatings and patterns, EverMarks and skill points.

Balance:

  • Reverted the ‘Excavator’ Ice Harvester drone max velocity increase made in 2024-11-26.1 based on player feedback.

    • ‘Excavator’ Ice Harvesting drones returned to 90m/s Max Velocity from 125m/s.

PvE:

  • Rebalanced the maximum velocity of all NPCs that appear in Homefront Operations and Deathless Trustbreaker sites.

    • Notably, DPS destroyer NPCs have been made significantly slower.

  • Equalized the collision radius of structures that appear in Emergency Aid and Deathless Trustbreaker sites.

  • Reduced the volume of Contraband Data commodities found in Traffic Stop sites.

Wormhole Capital Escalations:

A series of changes have been made to C5 and C6 sites. These have been made with the goal of promoting the use of capital ships while still keeping the space rewarding for all players. We will be monitoring the impact of these changes and iterating where necessary.

  • The rules which cause a Drifter Response Battleship spawn have been changed:

    • A beacon (visible only on-grid) appears at the warp-in location as the initial NPC fleet is destroyed.

    • The beacon will despawn if there is no capital ship within 100km of it.

    • If the beacon is not present when the structure is attacked, the Drifter Response Battleship is ineligible to spawn.

  • A new Drifter Recon Battleship will spawn in the place of the Drifter Response Battleship if it is not eligible.

    • This variant of the battleship has less EHP, lower damage, less neutralizer pressure, and drops a reduced number of commodities on destruction.

  • The loot value of Upgraded Avenger NPCs has been increased.

  • In Data or Relic sites with Upgraded Avenger NPCs, a beacon (visible only on-grid) will appear the first time a capital ship is within 100km of the warp-in location.

    • The beacon will despawn if there is no capital ship within 100km of it.

  • A beacon can only be spawned once per site.

  • Upgraded Avenger NPCs will appear and remain on-grid only while a beacon is present.

  • Upgraded Avenger NPCs will only spawn once per site rather than for each capital ship group.

Defect Fixes:

Gameplay:

  • It’s now possible to compress multiple groups of resources while having multiple compression modules activated. Previously it would only be successful on one type if a player was trying to compress multiple groups at once, such as attempting to compress ice and gas at the same time.

Observatory Flashpoints:

  • The Zirnitra dreadnought will once again attack the Stellar Observatory.

Wormhole Capital Escalations:

  • Drifter Battleships will no longer immediately despawn when there are no capital ships within their original site.

  • Fixed various issues that could allow Upgraded Avenger NPCs to be avoided or have Drifter Battleships warp off prematurely.


Patch Notes for 2024-11-27.1

Features & Changes:

User Interface:

Vanguard themed Character Select Screen.

  • In celebration of the upcoming Vanguard Groundbreak Operation - taking place 28 Nov- 9 Dec the Character Select Screen is now in EVE Vanguard theme.


Patch Notes for 2024-11-26.1

Features & Changes:

Mercenary Dens

  • Mercenary Dens now have 2 new attributes, Anarchy and Development. Both Anarchy and Development values will slowly increase over time, approximately 5 levels per day (24 hours). Eventually, when the level hits a certain threshold, the Anarchy or Development for that mercenary den will level up, which can have certain affects.

  • While a Mercenary Den is reinforced, passive Anarchy and Development are paused.

  • Added a dedicated window for viewing all your mercenary dens which can be found via the neocom under Industry, or from the mercenary den agency page.

Anarchy

  • Anarchy Amount: 0-19 - Level 0 - 0% reduction to Skyhook Workforce

  • Anarchy Amount: 20-39 - Level 1 - 0% reduction to Skyhook Workforce

  • Anarchy Amount: 40-69 - Level 2 - 10% reduction to Skyhook Workforce

  • Anarchy Amount: 70-99 - Level 3 - 20% reduction to Skyhook Workforce

  • Anarchy Amount: 100 - Level 4 - 40% reduction to Skyhook Workforce

This means that if left alone, it will take 8 days for a mercenary den to start to negatively impact a Skyhook.

Development Amount

  • Development Amount: 0-19 - Level 0 - Regular Informorph Production rate

  • Development Amount: 20-39 - Level 1 - 15% bonus to Infomorph Production Rate

  • Development Amount: 40-69 - Level 2 - 25% bonus to Infomorph Production Rate

  • Development Amount: 70-99 - Level 3 - 35% bonus to Infomorph Production Rate

  • Development Amount: 100 - Level 4 - 50% bonus to Infomorph Production Rate

Mercenary Tactical Operations (MTOs)

Approximately every 3 days, a mercenary den tactical operation (MTO) will become available. MTOs are new PVE content designed for a single player in a cruiser. These sites are behind an acceleration gate that only lets in T1 and faction cruisers, or any destroyer/frigate. Once an MTO has been warped to, a beacon will appear in space which anyone can warp to, even hostile players. MTOs are very rewarding and will drop on average around 80-100 million ISK in loot, and if they are successfully completed, they will decrease anarchy by 20 points, and increase development by 10 points. Since it takes 4 days for anarchy to increase by 20 points, this means that running a MTO once every 3-4 days (when it becomes avaliable) will be enough for Mercenary Den owners to maintain their dens to prevent any adverse affect on the Skyhook if they so wish.

To Start an MTO, you will need to be undocked in the solarsystem where the mercenary den is located, and then start it from the Opportunities window, or from the Mercenary Den window. MTO sites always spawn in the same solarsystem as where the Mercenary Den is located. A Mercenary Den can have a maximum of up to 3 MTOs at once, and MTOs last for 4 days after being offered.

If a Mercenary Den is already maxed out at level 4 Development, completing a MTO will create 500 bonus infomorphs directly into the mercenary den on completion in place of the development reward.

Ship and Module Balance

  • Ferox Navy Issue

    • Signature Radius increased from 300m to 325m

    • Agility nerfed from 0.66x to 0.69x

    • Max Targeting Range reduced from 67500m to 60000m

The Ferox Navy Issue is overperforming, so we’re increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We’re hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.

  • Eos

    • Drone Optimal range per level reduced from 10% to 5%

Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we’re reducing the power of sentry drone fits slightly.

  • Heavy Assault Cruisers

    • 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back

In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.

  • Ashimmu

    • Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec

    • Max Velocity increased from 208 to 215m/s

    • Agility improved from 0.58x to 0.55x

The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.

  • Scythe

    • CPU increased from 285tf to 300tf

    • Powergrid increased from 345MW to 375MW

    • Max Velocity increased from 250m/s to 260m/s

    • Agility improved from 0.6x to 0.57x

The Scythe has fitting issues, especially since it’s an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.

  • Vengeance

    • Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%

    • Powergrid increased from 43MW to 46MW

The Vengeance has low usage, so we’re giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.

  • Cruor

    • Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.

    • Max Velocity increased from 330m/s to 340m/s

    • Agility improved from 3.6x to 3.4x

The Cruor is underperforming relative to its peers. We’re giving it an extra drone to bump up its damage potential a bit, but have that DPS be destructible. We are then improving the Cruor’s mobility so it can better use the long-range web for catching kiting ships.

  • Maulus Navy Issue

    • Highslots increased from 2 to 3

    • Powergrid increased from 35MW to 38MW

    • Max Velocity incrased from 315m/s to 325m/s

The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we’re correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.

  • Rorqual

    • 'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s

    • ‘Excavator’ Ice Harvesting Drone base velocity increased from 90m/s to 125m/s

  • All Exhumers

    • Max Locked Targets improved from 6 to 8

  • Skiff

    • Agility improved from 0.8x to 0.64x

    • Midslots increased from 4 to 5

  • All Mining Barges

    • Max Locked Targets improved from 5 to 6

  • Procurer

    • Agility improved from 0.8x to 0.64x

    • Midslots increased from 2 to 3

We’re giving all mining barges and exhumers an extra few locked targets to improve quality of life when mining. Specifically, the Procurer and Skiff are getting a significant agility buff, which will bring down their align times by several seconds each, and an extra midslot. During the 2022 rebalance, the Procurer and Skiff both lost a slot each total, while the Covetor and Hulk gained one, when we rebalanced them around all having the same total number of slots. The Procurer and Skiff also had their agility nerfed a bit too much and so we are now correcting this and giving them back the slot they lost. Finally, we are improving the speed of Excavators to increase their effectiveness when mining, especially when mining further away asteroids, since the Rorqual is now a more supporting role and excavators are balanced around high wastage.

  • Navy Faction Light Fighters

    • Heavy Rocket ability charge count increased from 12 to 15.

Small buff to navy fighters doing longer PVE encounters like the Forsaken Sanctums and Teeming Hordes. Without obsoleting T2 Fighters which still have slightly higher DPS.

  • Standard Cerebral Accelerator

    • Removed 20% turret damage boost and 20% missile rate of fire boost.

    • Increased attributes from +3 to +5.

Was being abused by new freshly injected characters to take advantage of the 20% damage boost in ships like Marauders and Dreadnoughts, or PVP smurf accounts rather than being used by new players. Removing the damage bonuses and increasing the attributes on it from +3 to +5, to compensate it, which should make it actually more useful for new players and remove the abuse cases.

Factional Warfare and Insurgency Balance

  • Respawn time for NPCs has been significantly increased

In Equinox we fixed battlefields being cheesed by holding a single battlecruiser NPC alive, however with that fix, players feel like Battlefields are now too tedious and not rewarding enough and this has caused a reduction in fighting and PVP in and around battlefields. To address this, we are approximately doubling the time between NPC waves.

  • Drop rates of Encoder Splice and Decoded Packages from FW Operation Centers (Rearguard Data Sites) has been approximately doubled.

  • Doubled the effectiveness on advantage of the Propaganda Broadcast Structure and the Listening Post objective deployables.

Propaganda Broadcast Structures and Listening Outposts advantage deployables are not being used outside of key system sieges. We’re trying to improve this by increasing their availability and effectiveness.

  • Tether Radius on the Pirate FOBs has been dropped from 100km to 50km

A key complaint from anti-pirate players in insurgencies is that the Pirate FOBs have such huge tether ranges that it makes it incredibly difficult to siege as pirate aligned players can remain tethered and invulnerable until they want to engage while close to their ships even in long range setups, so we’re bringing it down to a value that should still feel very comfortable for players coming in from the shipcaster, but less powerful as a tool used against players trying to siege the FOB.

  • Reduced the number of Factional Warfare Small NVY-5 and Small ADV-5 sites. A slightly increased amount of Small NVY-1s and Small ADV-1s will appear in their place to keep the potential number of victory points generated per day the same.

  • Reduced the total number of the insurgency Small ADV-5 sites, their chance to spawn has been rolled into increasing the number of Medium and Large ADV-5 sites which spawn instead.

  • The Respawn time of all insurgency ADV-5 sites has been increased (slowed down) to keep LP and Corruption generation rates similar with an increased number of Medium and large ADV-5 sites spawning.

Another common complaint with FW and Insurgencies is the amount of multiboxing destroyers in the warzone. We’re trying to address this by shifting the FW sites back towards 1-man sites and the insurgency 5-person sites away from Smalls and into Mediums and Larges. We’re doing this because it’s fairly difficult to contest 5 Destroyers inside smalls with less than 5 pilots, but much easier in Mediums and Larges where 2-3 Navy Cruisers/HACs or 1-2 BCs can engage them. Having slower responding but larger, more rewarding 5-person sites will hopefully also increase the number of them that are contested.

  • Added appropriate salvage to the Angel and Guristas FOB wreck.

Exploration:

  • Drone Relic Sites can now appear in class 1-3 Wormhole space at a similar rate to the existing pirate faction relic sites.

  • Drone Relic Sites can now drop Atavums.

  • Lowered the overall drop rate of Atavums from Relic Sites.

Homefront Operations:

  • Structure-bashing NPCs in Emergency Aid sites will now orbit their targets at a closer range.

  • Repair effects are now less effective on structures within Emergency Aid sites.

🤝 🤝 Little Things:

We continue our work on the Little Things, the small quality of life improvements requested by you, the players, through various channels. To post your own improvement suggestion please visit: Little things / Small QoL suggestions

  • 🤝 It’s now possible to cancel all repairs in the right click menu when you are repairing multiple modules with nanite repair paste.

  • 🤝 Capsule killmails with implants now have a ‘Buy All’ button if you want to multibuy the implants.

  • 🤝 The names of player corpse items will now be shown in contracts and show info windows, rather than just the generic corpse type.

  • 🤝 You can now compress resources such as ore, gas and ice directly from the right click option, instead of opening the compression window.

  • 🤝 While undocked, assets in your current system will now be highlighted in the assets window.

  • 🤝 Double clicking on a transaction in the “market transactions” tab of the wallet, now opens up the regional market window for that item.

  • 🤝 You can now drag buy or sell orders from the “Your Market Orders” window straight to the market quickbar.

  • 🤝 Added a new Output Location column for the industry window, so that you can now see what container and which office hangar (If it’s a corp job) your jobs will be outputted to.

  • 🤝 Added a “mark as Read” option to mails and notifications.

  • 🤝 The yield, range and cycle time for gas cloud scoops and gas cloud harvesters has been added to the tooltip of the modules.

  • 🤝 Corporations that you have 0 LP within your personal wallet or corp wallet are now hidden.

  • 🤝 Added a dedicated neocom icon for the overview, so you can now more easily see it in the neocom and the ctrl+tab window when you have it minimized.

  • 🤝 The input fields for courier contracts have been made bigger, and the left panel can now be expanded, so you can see larger values more easily.

  • 🤝 Added checkboxes to courier contract filters so you can now more easily search for unfiltered results, without having to delete the info from the filter fields.

  • 🤝 You can now copy names of item types in info windows and the market window.

  • 🤝 You can now edit bookmarks through the radial menu while using the solarsystem map.

  • 🤝 Added the number of jumps a system which is a point in your current autopilot route is if you mouse over it.

  • 🤝 You can now drag and drop items onto the neocom item hangar icon to move them.

  • 🤝 You are now able to buy from more than one sell order at a time from the ‘buy this type’ window.

  • 🤝 You can now deliver corp items to yourself in the ‘deliver to’ right click menu.

  • 🤝 Multiple skills can now be moved around in the skill queue.

  • 🤝 Multibuy can now interpret ‘1x item name’.

PvE:

The Deathless Circle has deployed Planetary Trustbreaker Arrays to steal passkeys for planetary defense networks ahead of Vanguard assaults. These sites have fallen under attack by Drifter forces!

  • Deathless Trustbreaker Under Attack sites are appearing in pirate Insurgency FOB systems.

  • Capsuleer fleets can choose to protect the Trustbreaker Array for the duration to receive a reward from the Deathless. 5 capsuleers are recommended for this challenge.

  • Alternatively, those who do not wish to support the Deathless can wait for the structure to generate PDN passkeys before destroying it. Many groups would pay handsomely for any such commodities seized from the wreckage!

  • Regardless of their motivations, capsuleers are limited to bringing standard T1 cruisers or below within the site.

SKINR - Sequencing

  • Sequencing is returning to its original time duration.

User Interface:

  • Added an indicator for new SKINs in your Paragon Hub collection.

  • Added indicators for new design elements in your collection in SKINR.

  • Adjusted the placement of the randomize button in studio SKINR.

  • Improved communication for insufficient design elements in studio SKINR.

Defect Fixes:

Observatory Flashpoint:

  • Fixed an issue which could cause sites to fail to progress within the Stellar Observatory area.

  • Any lingering NPCs or subpylons will now be despawned following a downtime.

  • Acceleration Vectors will now always re-lock following a downtime.

Graphics:

  • Fixed an issue with the SKINR pattern gizmo not fully reaching -90 degrees on Vertical Orbit when using the pattern manipulation shortcuts.

User Interface:

  • Fixed an issue where the SKINR button in the Ship Info window always opened the SKINR for the currently boarded ship.

  • Fixed an issue where own branded listings incorrectly displayed a warning about insufficient EverMarks.


Patch Notes for 2024-11-22.1

Features & Changes:

Missions & NPCs:

  • We have adjusted and refactored NPC warp in behavior and spawners in some nullsec anomalies to make their warp ins much more compact, which will make these anomalies much better for AOE farming (Stormbringer, Thunderchild and Smartbombing).

    • All Havens (Both the Stargate ‘Rock’ Haven and the Chemical Factory ‘Gas’ Haven variation).

    • All Drone Hordes and Patrol sites.

    • The Regular base version of the Rally Points.

Last week, we increased NPC bounties to counteract the income reduction caused by NPC's warping in instead of spawning in place.

  • We are maintaining the 30-40% NPC bounty increase we made last week, which has already increased total nullsec bounties to higher than what they were before Revenant, however, with the addition of this set of changes we will be monitoring the economy and we will potentially make adjustments to bounties or anomalies if needed in the future.

Observatory Flashpoint:

  • The site’s beacon has been moved back to the Acceleration Vector area.

Defect Fixes:

Observatory Flashpoint:

  • Subpylon models will once again appear correctly.


Patch Notes for 2024-11-20.1

Features & Changes:

Homefront Operations:

  • Structure targeting NPCs within Emergency Aid sites have been reworked:

    • Increased the DPS of Structure targeting NPCs.

    • Structure targeting NPCs no longer respawn when destroyed.

    • Additional waves of Structure targeting NPCs will now arrive at set intervals.

    • The size of Structure targeting NPC waves has been reduced.

Defect Fixes:

Gameplay:

  • Fixed a client lock-up if a player boarded a FLEX structure from a capsule.


Patch Notes for 2024-11-19.1

Features & Changes:

Observatory Flashpoint:

  • Subpylons are once again destructible, with the following additions:

    • Subpylons can now be repaired.

    • Subpylon armor, structure, and signature radius values have been increased.

    • The info panel objective for entering subpylon range will be removed if both subpylons are destroyed.

    • When destroyed, subpylons will now have an explosion effect.

  • EDENCOM dreadnoughts will now only wait 30 seconds before first entering siege mode.

  • The site’s beacon will now remain until the site has been despawned.

  • NPCs will no longer combat warp.

  • NPCs within the Acceleration Vector area will now return to the center of that area if pulled too far away from it.

  • Removed the minimum contribution requirement for payout eligibility.

  • Reduced the explosion radius of missiles fired by Phoenix dreadnoughts.

  • The number of commodities dropped by the Stellar Observatory will now always be 400.

Missions & NPCs:

  • NPC Dreadnoughts

    • Reduced the Warp Disrupt range of all NPC Dreadnoughts by approximately 20%, except the Serpentis ones which were used as the starting point, so they all now have lower than 100km point ranges.

    • Lowered the Scan Resolution on the common variation of the NPC Dreadnoughts so they will now take a longer time to lock.

Ship Information Window:

  • Added an option to enable/disable ‘compact mode’ in the Ship Info window settings.

    • When enabled:

      • The 3D ship model preview is not displayed.

      • The window icon in the header is not displayed.

      • The option to enable/disable ‘Light Background’ functions properly.

  • Increased the opacity of the background overlay (behind the content, in front of the ship model preview) in the small-width layouts.

User Interface:

  • Added number field manipulation at the end of sliders in SKINR studio.

  • SKINR share option can now be clicked and saved to clipboard.

  • Pattern Projection in SKINR has been renamed to Projection Presets.

  • Updated pattern area toggles in the SKINR for improved usability.

  • Improved Help Pointers:

    • Added the following Help Pointers:

      • Opportunity rewards

      • Active opportunities

      • Opportunities browser

      • Opportunities filter

      • Find new corp

      • Corp Projects

      • Fleet Chat

      • Fleet Chat Settings

      • Reload Fleet motd

      • Corporation Chat

      • Corporation Chat Settings

      • Reload Corporation Chat motd

      • My Wallet Tab

      • Wallet Transactions

      • Wallet Market Transactions

      • SKINR Studio

      • Paragon Hub

      • SNINR Collection

      • Fitting Hardware

    • We have added the Locations/Bookmarks pointer again, it points to the tab in the Locations window.

    • Various help pointer icons have been added and updated.

Defect Fixes:

Gameplay:

  • Fixed an issue where ISK deposit refunds for private contracts in citadels could occur incorrectly when a citadel was destroyed.

  • Fixed an issue where the Apply button for an activated SKIN in the Collection would disappear when boarding a newly packaged ship for which the SKIN applies.

Observatory Flashpoint:

  • Phoenix dreadnoughts will now gain the same bonus damage as other dreadnought variants during their “super siege” phase.

  • Roaming NPCs will more commonly visit the site.

Combat Scanning:

  • Warping to a 100% probe result that you already had of a ship that is now cloaked/docked/left the system somehow, from the probe scanner window will now work and no longer fail.

Mercenary Dens:

  • It’s no longer possible to take infomorphs from Mercenary Dens which have been reinforced before a downtime, after the downtime which it was reinforced.

  • Fixed a rounding error when trying to take infomorphs - You can now always take the maximum amount of infomorphs and it won’t fail if you have spare cargo which is a multiplier of 0.1m3 but not enough to hold them all.

Ship Information Window:

  • Fixed an issue where killmarks could be displayed for off-grid ships through d-scan.

  • Fixed an issue where ship rotation sound effects (switching between tabs) could play when selecting the current tab.

  • Fixed an issue where ship rotation sound effects (switching between tabs) could play when switching between tabs in the compact-width layout of the window.

  • Fixed an issue where the Ctrl+Tab shortcut (also Ctrl+Shift+Tab) could fail to work if a Ship Info window was open.

  • Fixed an issue where the Neocom Ship Info icon could become incorrect if a Ship Info window was minimized while in the smallest-width layout.


Patch Notes for 2024-11-15.1

Features & Changes:

Miscellaneous:

  • Revenant DLI rewards for Day 10 and Day 14 have been swapped so players don’t have to login for all 14 days to get the biggest reward.

Missions & NPCs:

With the renovation update to Nullsec anomalies, and bug fixes for the NPC dreadnoughts released in Revenant, we did not intend to significantly impact Nullsec income with the changes to the NPCs warping in instead of spawning in place. We also have not made any intentional changes to the AI used by the NPCs which would cause them to attack drones more frequently.

To address these concerns, we are increasing several Battleship and Battlecruiser NPC bounties found primarily in Nullsec by between 30-40% to compensate for the reductions in efficiency for AoE farming (Smartbomb, Stormbringer and Thunderchild ratting) due to the NPCs warping in and potentially requiring higher level of activity for increased drone management for drone setups. We are also happy for this to be a significant boost for more active forms of ratting that were not as directly impacted, such as Marauder ratting.

  • Increased the bounties on several NPCs found primarily in Nullsec Anomalies by 30-40%.

  • This results in the following total average bounty increases for these popular Nullsec anomalies:

    • Hubs: 28.40%

    • Rally Points: 28.50%

    • Patrols: 30.20%

    • Havens: 31.70%

    • Forsaken Hubs: 34.50%

    • Hordes: 34.70%

    • Sanctums: 35.70%

    • Forsaken Sanctums & Teeming Hordes: 36.00%

Zarzakh:

  • Increased the Radius of the Zarzakh Raitaru item traders to be the same as a regular Raitaru (So players don’t have to be so close to it/inside the 3D Asset).

  • Increased the minimum interaction range needed to trade with the item traders from 2.5km to 10km.

Defect Fixes:

Gameplay:

  • It’s now possible to black ops bridge and take conduit jumps with the Tholos and Cenotaph.

Localization:

  • Added missing German translation for some ship quotes and attributions in the Ship Information Window.

  • Added missing German translation for a couple of words and tooltips in the Ship Information Window.

User Interface:

  • Fixed an issue where the SKINR shortcut and the ship name could be missing from the SKINs subtab of the Personalization section in the Fitting window.


Patch Notes for 2024-11-14.1

Features & Changes:

Pochven - Observatory Flashpoint

  • Increased the site timeout timer to 45 minutes (from 30).

  • Monitors are no longer permitted to activate the acceleration gate.

  • Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.

  • Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.

  • Threshold Werposts will now occasionally switch targets.

  • Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.

  • Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.

  • Zirnitra Blueprint Data Vault crates now use the hacking display when opened.

  • Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.

  • Subpylons are now indestructible and will despawn when the site ends.

  • Improved performance when loading transmission conversations.

User Interface:

  • It’s now possible to show info on an Item Trader and view what recipes it has and what it requires for each.

  • Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.

Defect Fixes:

Gameplay:

  • It’s no longer possible to take encrypted infomorphs from a Mercenary Den that passively regenerated enough shields to go over 50% while reinforced.

Pochven - Observatory Flashpoint:

  • Standard combat NPCs will no longer occasionally select drones as primary targets.

  • EDENCOM dreadnought NPCs will now always warp in within 40km of the Stellar Observatory.

  • Triglavian NPCs will now attack EDENCOM NPCs unprovoked within the Assault Vector area.

  • Raptor NPCs will now use railguns rather than pulse lasers.

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Graphics:

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Localization:

  • Fixed the name of the item trader site name in Zarzakh.

Ship Information Window:

  • Added a missing tooltip for the Ship Insurance icon.

  • Fixed an issue where the Ship Insurance icon was missing from the Overview tab for the character’s assembled ships.

  • Fixed an issue where the character info was missing from the sidebar and the Overview tab for the character’s assembled ships

User Interface:

  • It’s now possible to view the Planets section of the Agency in Wormhole space, so that you can view the Planetary Industry card.


Patch Notes for 2024-11-13.1

Features & Changes:

Balancing:

  • Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.

Ship Information Window:

  • Added the option to filter out acquired skills in the Mastery subtabs.

  • Added the option to collapse all skill groups in a Mastery subtab.

  • The Mastery skill groups will now remember their collapsed state during the session.

  • Slightly increased the minimum width of the window.

  • Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.

  • Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.

  • Added quotes, attributions and designers for the remaining ships.

Defect Fixes:

Audio:

  • Breacher SFX is now behaving correctly when shields are active.

Gameplay:

  • Fixed an issue where time remaining on the secure column for My Orbital Skyhooks in the Structure Browser was sorting alphabetically and not sorting numerically.

  • Supercarrier close range fighter missile abilities will now apply full damage to mercenary dens.

  • The Cenotaph now correctly warps at 3.5AU/s instead of 2.7AU/s.

  • The Shield boost bonus per level of Caldari Battlecruiser is now correctly applying instead of always being at level 1 level of 7.5%.

  • The projectile and missile optimal and falloff role bonus is now being correctly applied at 25% instead of 7.5%.

Graphics:

  • SKINR live rendered icon caching has been refactored, and now correctly caches previously viewed icons to improve loading times within the SKINR Studio, Paragon Hub, and Collection.

  • Fixed an issue where a non-interactable rock formation was a selectable item.

  • Fixed an issue where some asteroids within dungeons had low resolution textures and UV stretching.

  • Fixed an issue where some decorative ship wrecks had misplaced or missing fire particles.

  • Gallente dreads and certain rogue dungeon NPCs no longer flicker from a distance.

Localization:

  • Removed a whitespace which was at the start of a sentence in the ‘confirm bid’ window for auction contracts.

  • Added a traits to the Metenox Moon Drill so that it’s easy to access the service module and include information about the Metenox getting a reinforcement cycle and 4x more hitpoints while in full power mode.

  • Added the fact that the Rorqual PANIC module gives 10x bonus to shield regeneration time to the module description.

  • Fixed text being cut off in several places and the take items field being too small to display more than 5 figures in the Korean language.

  • Fixed the Mercenary Den Management skill not having a description.

Ship Information Window:

  • Fixed an issue in the Skills tab, where rapidly switching between Mastery subtabs before all skill groups finish rendering could result in the unrendered ones being displayed in the wrong Mastery subtab.

  • Fixed an issue where the ship preview was not displaying fitted subsystems on Strategic Cruisers (fixed for your active ship and ships on grid).

  • Fixed an issue where skill-training buttons in the Skills tab could be fully hidden when the window’s width was very small.

  • Fixed an issue where some translations were causing UI issues and text overlaps, especially when the Ship Information Window’s width was very small.

  • Added missing translations for a couple of words.

  • Fixed typos and punctuation in some quotes and attributions.

  • Fixed an issue where the ‘Show in Ship Tree’ button was displayed for a few ships that are not present in the Ship Tree.

  • Corrected the background faction logo for a few ships.

  • Fixed an issue where, when UI Scaling was not 100%, the contents in the window’s large view were scaling incorrectly with the window’s width.

  • Fixed an issue where the Fitting tab of the Primae would fail to render.

  • Fixed an issue where the contents of the window would fail to render if it was opened by clicking the Info icon of a ship in a contract.

User Interface:

  • Fixed an issue where players who had a market group opened which was removed would no longer be able to open the market without resetting their settings.


Patch Notes for 2024-11-12.1

The Revenant expansion is out!

Full overview of the contents of the expansion can be found here: Revenant Expansion Notes!

Features & Changes:

NES:

  • Omega capsuleers can claim a gift of 10 PLEX.

  • Added an offer of 7 days Omega for 10 PLEX.

  • Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.

Defect Fixes:

Gameplay:

  • The Capital Jump Portal Generation skill now only applies to Carrier Conduit Jumps, and no longer incorrectly increases the passenger limit for Black Ops and Rorqual conduits.

  • Fixed a very rare race condition which could result in a Skyhook skipping the armor reinforcement timer.

PVE:

  • Fixed a bug which prevented some NPC dreadnoughts and titans from using their warp disruptor abilities.