Patch Notes - Version 19.11 #1 | EVE Online

Patch Notes - Version 19.11 #1

2021-12-08 - 작성자 EVE Online Team

Salutations,

The following page will list patch notes for all updates within this release (Version 19.11). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2021-12-07
Last update: 2021-12-15

🤝 - Indicates a change inspired by player's feedback or suggestions.

| RELEASES:    2021-12-07.1  |&nbsp 2021-12-08.1  |&nbsp 2021-12-09.1  |&nbsp 2021-12-09.2  |&nbsp 2021-12-10.1  |&nbsp 2021-12-14.1  |&nbsp 2021-12-15.1

NEW
| | ----------| ----------|

Patch Notes For 2021-12-07.1

Features & Changes

Defect Fixes


Features & Changes

Ecosystem:

Doubled resources available across New Eden.

  • Doubled all ore quantities in celestial asteroid belts in solar systems.
  • Doubled all ore quantities in all resource cosmic anomalies.
  • Doubled all ice quantities in Ice Belts (on top of the previous 200% increase).
  • Doubled all Omber, Kernite, and Crokite quantities in sovereignty distributed cosmic anomalies, whilst Mercoxit quantities are increased by 20% (on top of the previous 200% increase).
  • Doubled all Mykocerocin quantities, whilst reduced the spawn chance of extra sites that were added earlier this year.
  • Doubled all Cytocerocin quantities.
  • Doubled all Fullerine quantities.
  • Doubled the extraction quantity from moons.
    • Moon Extractions will take the same time as before, but will receive double the yield of ore when fractured.
    • Extractions in progress and not yet fractured at the time of today's deployment will receive double the yield when they fracture.

Added a new Residue mechanic.

  • While mining in New Eden, players will now be faced with a choice: Using high yield modules with more waste which use up local resources faster, lower yield but more conservative modules which don't waste any of the available resource or a balance between the two.

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Ship Balance:

Developer Comment:

We're updating the balance of mining ships to change the way players approach mining in New Eden. For a long time, the choices in mining ships were limited, with players rushing to the high-end ships with the most survivability and largest yield - in particular, the Rorqual in Nullsec and the Orca in Highsec. There wasn't much interesting choice, and these ships were so dominant there was little room for smaller miners in the ecosystem to make meaningful income. The large ships had such an advantage, they suppressed the value of ore across New Eden.


We are addressing the power of these high-end ships to bring them more in-line with the Mining Barges, allowing them to be the centerpiece of mining fleets, rather than being the whole mining fleet. At the same time, we're significantly improving the yield and survivability of the mining barges, with the goal of enabling the miners of New Eden to make more interesting choices about the ships they choose to fly.

  • 🤝 The 'Ore Hold' has been renamed to the 'Mining Hold'. This hold is a generic hold that allows for all harvestable resources to be held inside it (Asteroid & Moon ore, Gas, and Ice).

Only affected attributes/bonuses are listed.

Procurer:

Mining Barge bonuses per level
2% bonus to Strip Miner Yield
2% reduction in Ice Harvester duration
2% reduction in Gas Harvester Duration
6% bonus to ship shield hitpoints, increased from 5%

Removed 2% reduction in Strip Miner duration.
No change to role bonuses.

AttributeNewOld
Mass20,000,000 kg10,000,000 kg
Volume150,000 m3100,000 m3
Maximum Velocity100 m/sec160 m/sec
Structure HP6,0005,500
Drone Bandwidth50 Mbit/sec25 Mbit/sec
Drone Capacity100 m350 m3
Maximum Targeting Range60 km30 km
Signature Radius200 m150 m
Mining Hold Capacity16,500 m312,000 m3
FittingNewOld
Powergrid Output90 MW52 MW
Medium Power Slots24
Low Power Slots32

Covetor:

Mining Barge bonuses per level
3% reduction in Ice Harvester duration increased from 2%
3% reduction in Gas Harvester duration
3% bonus to Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range increased from 5%

Removed 2% reduction in Strip Miner duration

Role bonuses
30% reduction in Ice Harvester duration increased from 25%
30% reduction in Gas Harvester duration

AttributeNewOld
Mass15,000,000 kg30,000,000 kg
Volume150,000 m3200,000 m3
Maximum Velocity150 m/sec100 m/sec
Inertia Modifier0.6x0.46x
Capacitor Capacity350 GJ312.5 GJ
Shield Capacity3,0001,700
Armor HP2,0001,300
Structure HP3,0001,500
Max Locked Targest56
Magnometric Scan Strength9 points8 points
Mining Hold Capacity9,000 m37,000
FittingNewOld
Powergrid Output70 MW30 MW
Medium Power Slots21

Retriever:

Mining Barge bonuses per level
2% reduction in Gas Harvester duration
3% bonus to Strip Miner yield

Removed 2% reduction in Strip Miner duration

Role bonuses
10% bonus to Strip Miner yield
12.5% reduction in Ice Harvester duration
12.5% reduction in Gas Harvester duration

AttributeNewOld
Mass15,000,000 kg20,000,000 kg
Maximum Velocity125 m/sec80 m/sec
Inertia Modifier0.7 x0.659 x
Capacitor Capacity350 GJ250 GJ
Shield Capacity4,0002,300
Armor HP3,0001,700
Structure HP4,0002,000
Drone Bandwidth50 Mbit/sec25 Mbit/sec
Drone Capacity50 m325 m3
Maximum Targeting Range40 km30 km
Signature Radius200 m250 m
Mining Hold Capacity27,500 m322,000
FittingNewOld
Powergrid Output83 MW35 MW
CPU Output260 tf235 tf
Medium Power Slots21

Hulk:

Mining Barge bonuses per level
3% reduction in Ice Harvester duration, increased from 2%
6% bonus to Strip Miner and Ice Harvester range, increased from 5%
3% bonus to Strip Miner yield
3% reduction to Gas Harvester duration

Removed 2% reduction in Strip Miner duration

Exhumers bonuses per level
4% reduction to Ice Harvester Duration
3% reduction to Gas Harvester duration
6% bonus to Strip Miner yield

Role bonuses
30% reduction in Ice Harvester duration, increased from 25%
15% reduction in Strip Miner duration, reduced from 25%
30% reduction in Gas Harvester duration

AttributeNewOld
Mass15,000,000 kg30,000,000 kg
Volume150,000 m3200,000 m3
Maximum Velocity160 m/sec140 m/sec
Inertia Modifier0.6 x0.46 x
Shield Capacity4,5002,200
Armor HP3,0001,800
Structure HP4,5002,000
Maximum Targeting Range55 km45 km
Maximum Locked Targets67
Magnetometric Sensor Strength13 points12 points
Mining Hold Capacity11,500 m38,500 m3
FittingNewOld
Powergrid Output110 MW35 MW
CPU Output310 tf270 tf

Skiff:

Mining Barge bonuses per level
6% bonus to ship shield hitpoints, increased from 5%
4% reduction in Ice Harvester duration, increased from 2%
2% bonus to Strip Miner yield

Removed 2% reduction in Strip Miner duration

Exhumers bonuses per level
3% reduction to Gas Harvester duration
2% bonus to Strip Miner yield

Removed 2% reduction to Strip Miner and Ice Harvester duration
No changes to Role Bonuses

AttributeNewOld
Mass20,000,000 kg10,000,000 kg
Maximum Velocity110 m/sec200 m/sec
Shield Capacity6,5006,000
Armor HP6,0005,000
Structure HP6,5005,500
Signature Radius200 m150 m
Maximum Targeting Range67.5 km35 km
Mining Hold Capacity18,500 m315,000 m3
FittingNewOld
Powergrid Output176 MW58 MW
CPU Output310 tf360 tf
Medium Power Slots45

Mackinaw:

Mining Barge bonuses per level
4% reduction in Ice Harvester duration, increased from 2%
3% reduction in Gas Harvester duration
3% bonus to Strip Miner yield

Removed 2% reduction in Strip Miner duration

Exhumers bonuses per level
2.5% bonus to ship ore hold capacity
3% reduction to Gas Harvester duration
4% bonus to Strip Miner yield

Removed 2% reduction to Strip Miner and Ice Harvester duration

Role Bonuses
12.5% reduction in Ice Harvester duration
10% reduction in Strip Miner duration
12.5% reduction in Gas Harvester duration

AttributeNewOld
Mass17,500,000 kg20,000,000 kg
Maximum Velocity130 m/sec90 m/sec
Inertia Modifier0.7 x0.659 x
Capacitor Capacity600 gj500 gj
Shield Capacity5,5003,000
Armor HP5,0002,300
Structure HP5,5002,700
Maximum Targeting Range45 km30 km
Mining Hold Capacity31,500 m328,000
FittingNewOld
Powergrid Output110 MW35 MW
CPU Output310 tf270 tf

Rorqual:

The Rorqual's solo mining yield is being tailored to be more in line with Mining Barges. This will move the Rorqual back to its previous role of on-field support. It will still be the single best option to bring to any mining site for optimization purposes but will no longer be scalable.

Capital Industrial Ships bonuses per skill level
6% reduction in Drone ice harvesting cycle time, decreased from 10%

The 10% bonus to Drone ore mining yield was incorrectly removed from the trait description. Bonus still in effect.

Orca:

The Orca is getting its base mining yield reduced significantly but it is receiving its own Industrial Core similar to that of the Rorqual's Industrial Core. It will gain most of it's yield back at the cost of having to now run the Core.

Industrial Command Ships bonuses per skill level
2% reduction in Drone ice harvesting cycle time, decreased from 10%

Role Bonuses
Removed 25% reduction in Drone ice harvesting cycle time
Removed 100% bonus to Drone ore mining yield

Kryos:

AttributeNewOld
Mineral Hold50,000 m3None
Ice Hold30,000 m3None

Hoarder:

AttributeNewOld
Gas Hold30,000 m3None

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Mining Crystals:

Like mining lasers, mining crystals are also getting their own Residue probability and volume bonuses. The total Residue chance is determined by adding the stats of both the mining laser and the crystal you choose to use. Mining Crystals will still retain Volatility and increased Capacitor usage but with varying values depending on their type.

  • Added new Mining Crystals that are replacing the previous crystals. Current inventories of the old crystals have been migrated to the new items, please see the Migration section for more information.
  • Mining Crystals that are equipped will only allow for mining against the asteroids the crystal can be used for.

There are 66 new mining crystals, each unique with their own stats. In general however, they follow the following pattern:

  • Type A is low yield, low waste
  • Type B is high yield, higher waste
  • Type C is very low yield, very high waste
Crystal FlavorMining Amount BonusCycle Time BonusResidue Volume Multiplier Bonus (additive)Residue Probability Bonus (additive)Volatility
Type A I1.5x1x00%10%
Type B I1.5x0.9x020%15%
Type C I0.25x1x1840%24%
Type A II1.8x1x03.6%12%
Type B II1.8x0.8x030%19.6%
Type C II0.2x1x2859%30%

Type B crystals have higher yield than type A crystals by nature of a faster cycle time (duration multiplier). Type B crystals will increase waste for mining lasers that have a Residue Volume greater than 0, but will add no extra waste for mining lasers with no Residue Volume of their own.

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Modules:

All mining lasers now have two new stats associated with them: 'Residue Probability' and 'Residue Volume Multiplier'. Residue probability is the likelihood that the mining laser will create residue and destroy some of the yet untapped resources in the asteroid each cycle, while the Residue Volume Multiplier determines how much.

Civilian Miner

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Miner I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

EP-S Gaussian Scoped Mining Laser

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Particle Bore Compact Mining Laser

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Miner II

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

Single Diode Basic Mining Laser

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Gallente Mining Laser

  • Residue Probability: 20%
  • Residue Volume Multiplier: 1x

Ore Miner

  • Mining Amount: 85 m3 (previously 65 m3)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Deep Core Mining Laser I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Modulated Deep Core Miner II

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

ORE Deep Core Mining Laser

  • Mining Amount: 80 m3 (previously 40 m3)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Strip Miner I

  • Mining Amount: 600 m3 (previously 675 m3)
  • Residue Probabilty: 0%
  • Residue Volume Multiplier: 0x

Modulated Deep Core Strip Miner II

  • Mining Amount: 320 m3 (previously 313 m3)
  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

Modulated Strip Miner II

  • Mining Amount: 480 m3 (previously 450 m3)
  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

Ore Strip Miner

  • Mining Amount: 800 m3 (previously 700 m3)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Ice Mining Laser I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Ice Mining Laser II

  • Activation duration: 5 minutes (previously 5 minutes 30 seconds)
  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

ORE Ice Mining Laser

  • Activation duration: 5 minutes (previously 3m20s)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Ice Harvester I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Ice Harvester II

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

ORE Ice Harvester

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

New Industrial Cores have been introduced for use with the Orca industrial command ship. These new industrial cores are named 'Large Industrial Cores', and the current cores in use for the Rorqual have been renamed to 'Capital Industrial Core' variations.

Large Industrial Core IStat Value
CPU Usage50.0 tf
Powergrid Usage100.0 MW
Max Modules Of This Group Allowed1
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-100%
Drone Damage and Hitpoints Bonus40%
Drone Maximum Velocity Bonus10%
Drone Ore Mining Yield Bonus25%
Drone Ice Harvesting Speed Bonus-25%
Mining Foreman Burst Strength Bonus10%
Command and Mining Foreman Burst Range Bonus75%
Volume3,500 m3
Remote Repair Impedance Bonus-100%
Disallow TetheringTrue
Disallow DockingTrue
Shield Booster Duration Bonus-30%
Sensor Dampener Resistance Bonus-75%
Remote Assistance Impedance Bonus-80%
Activation time / duration150.00 s
Mass multiplier10 x
Consumption TypeHeavy Water
Consumption Quantity250 Units
ECM Resistance100.00%
Shield Booster Amount Bonus20%
Disallow Activation in WarpTrue
Tech LevelLevel 1
Can be fitted toOrca
Large Industrial Core IIStat Value
CPU Usage75.0 tf
Powergrid Usage150.0 MW
Max Modules Of This Group Allowed1
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-100%
Drone Damage and Hitpoints Bonus50%
Drone Maximum Velocity Bonus12.5%
Drone Ore Mining Yield Bonus75%
Drone Ice Harvesting Speed Bonus-50%
Mining Foreman Burst Strength Bonus15%
Command and Mining Foreman Burst Range Bonus100%
Volume3,500m3
Remote Repair Impedance Bonus-100%
Disallow TetheringTrue
Disallow DockingTrue
Shield Booster Duration Bonus-30%
Sensor Dampener Resistance Bonus-80%
Remote Assistance Impedance Bonus-80%
Activation time / duration150.0 s
Mass multiplier10 x
Consumption TypeHeavy Water
Consumption Quantity500 Units
ECM Resistance100.00 %
Shield Booster Amount Bonus30 %
Disallow Activation in WarpTrue
Meta LevelLevel 5
Can be fitted toOrca

The Industrial Core has been renamed to Capital Industrial Core. We have as mentioned, reduced the Rorqual's mining yield but increased it's Mining Foreman Strength slightly.

Capital Industrial Core INewOld
CPU5050
Power Grid100,00050,000
Drone Maximum Velocity Bonus30%25%
Drone Ore Mining Yield Bonus170%400%
Command and Mining Foreman Burst Range Bonus200%150%
Capital Industrial Core IINewOld
CPU15055
Power Grid150,00055,000
Drone Maximum Velocity Bonus35%30%
Drone Ore Mining Yield Bonus300%500%
Drone Ice Harvesting Cycle Time-85%-80%
Mining Foreman Burst Strength Bonus40%36%
Command and Mining Foreman Burst Range Bonus250%200%

Existing modules named "Gas Cloud Harvester" prior to this patch have been renamed to Gas Cloud Scoops.

Gas Cloud Scoop I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Gas Cloud Scoop II

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

'Crop' Gas Cloud Scoop

  • Mining Amount: 20 (previously 10)
  • Residue Probability: 100%
  • Residue Volume Multiplier: 2x

'Plow' Gas Cloud Scoop

  • Mining Amount: 20 (previously 10)
  • Residue Probability: 100%
  • Residue Volume Multiplier: 4x

Syndicate Gas Cloud Scoop

  • Mining amount: 20 (previously 10)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Added new Gas Harvesting modules usable by Mining Barges.

Gas Cloud Harvester IStat Value
CPU Usage60.0 tf
Powergrid Usage10.0 MW
Activation Cost15.0 GJ
Structure Hitpoints40 HP
Volume5 m3
Optimal Range1500 m
Activation time / duration200.00 s
Mining Amount100 m3
Residue Volume Multiplier0x
Residue Probability0%
Tech LevelLevel 1
Can be fitted toExhumer and Mining Barge
Gas Cloud Harvester IIStat Value
CPU Usage66.0 tf
Powergrid Usage10.0 MW
Activation Cost20.0 GJ
Structure Hitpoints40 HP
Volume5 m3
Optimal Range1500 m
Activation time / duration160.00 s
Mining Amount200 m3
Residue Volume Multiplier1x
Residue Probability34%
Tech LevelLevel 2
Can be fitted toExhumer and Mining Barge
ORE Gas Cloud HarvesterStat Value
CPU Usage50.0 tf
Powergrid Usage10.0 MW
Activation Cost15.0 GJ
Structure Hitpoints40 HP
Volume5 m3
Optimal Range1500 m
Activation time / duration160.00 s
Mining Amount200 m3
Residue Volume Multiplier0x
Residue Probability0%
Tech LevelLevel 1
Meta LevelLevel 6
Can be fitted toExhumer and Mining Barge

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Migration

Several migrations of items into new and different versions is taking place. Below you can find what items will be changing.

  • Ore Processing skills will be migrated. Players will receive skillpoints and ISK reimbursement for the change in skills.
Old Processing SkillNew Processing Skill
Veldspar Processing
Scordite Processing
Pyroxeres Processing
Plagioclase Processing
Simple Asteroid Ore Processing
Omber Processing
Kernite Processing
Jaspet Processing
Hemorphite Processing
Hedbergite Processing
Coherent Asteroid Ore Processing
Gneiss Processing
Dark Ochre Processing
Crokite Processing
Variegated Asteroid Ore Processing
Bistot Processing
Arkonor Processing
Spodumain Processing
Complex Asteroid Ore Processing
Bezdnacine Processing
Rakovene Processing
Talassonite Processing
Abyssal Asteroid Ore Processing
Old Skill NameReimbursed ISK
Veldspar Processing37,500
Scordite Processing75,000
Plagioclase Processing100,000
Pyroxeres Processing125,000
Omber Processing150,000
Kernite Processing175,000
Jaspet Processing200,000
Hemorphite Processing225,000
Hedbergite Processing250,000
Gneiss Processing300,000
Dark Ochre Processing325,000
Spodumain Processing325,000
Crokite Processing350,000
Bistot Processing375,000
Arkonor Processing400,000
Bezdnacine Processing400,000
Rakovene Processing400,000
Talassonite Processing400,000
  • Maximum potential SP Reimbursement: 1,792,000
SkillTotal of old SPNew Skill level 5 SP requirements
Simple Ores Processing1,024,000768,000
Coherent Ores Processing2,816,0001,536,000
Variegated Ores Processing2,560,0002,304,000
Complex Ores Processing2,816,0002,816,000
Mercoxit Processing1,280,0001,280,000
Abyssal Ores Processing3,072,0003,072,000
Total SP:13,568,00011,776,000
  • Mining Crystals and their blueprints will be migrated into the new items & blueprints as following:
Old Item/BlueprintNew Item/Blueprint
Veldspar Mining Crystal I
Scordite Mining Crystal I
Pyroxeres Mining Crystal I
Plagioclase Mining Crystal I
Simple Asteroid Ore Mining Crystal Type A I
Veldspar Mining Crystal II
Scordite Mining Crystal II
Pyroxeres Mining Crystal II
Plagioclase Mining Crystal II
Simple Asteroid Ore Mining Crystal Type A II
Omber Mining Crystal I
Kernite Mining Crystal I
Jaspet Mining Crystal I
Hemorphite Mining Crystal I
Hedbergite Mining Crystal I
Coherent Asteroid Ore Mining Crystal Type A I
Omber Mining Crystal II
Jaspet Mining Crystal II
Kernite Mining Crystal II
Hedbergite Mining Crystal II
Hemorphite Mining Crystal II
Coherent Asteroid Ore Mining Crystal Type A II
Gneiss Mining Crystal I
Dark Ochre Mining Crystal I
Crokite Mining Crystal I
Variegated Asteroid Ore Mining Crystal Type A I
Gneiss Mining Crystal II
Dark Ochre Mining Crystal II
Crokite Mining Crystal II
Variegated Asteroid Ore Mining Crystal Type A II
Bistot Mining Crystal I
Arkonor Mining Crystal I
Spodumain Mining Crystal I
Complex Asteroid Ore Mining Crystal Type A I
Bistot Mining Crystal II
Arkonor Mining Crystal II
Spodumain Mining Crystal II
Complex Asteroid Ore Mining Crystal Type A II

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Science & Industry:

Reduced bill of materials required for the manufacture of the following subcapital and capital components:

  • Core Temperature Regulator
    • Water 1,250 reduced from 2,500
  • Enhanced Neurolink Protection Cell
    • Integrity Response Drones: 100 reduced from 150
    • Self-Harmonizing Power Core: 100 reduced from 150
  • Gravimetric-FTL Interlink Communication Systems
    • Self-Harmonizing Power Core: 1 reduced from 2
    • Wetware Mainframe: 1 reduced from 2
    • Broadcast Node: 2 reduced from 3
  • Ladar-FTL Interlink Communication Systems
    • Self-Harmonizing Power Core: 1 reduced from 2
    • Wetware Mainframe: 1 reduced from 2
    • Broadcast Node: 2 reduced from 3
  • Magnometric-FTL Interlink Communication Systems
    • Self-Harmonizing Power Core: 1 reduced from 2
    • Wetware Mainframe: 1 reduced from 2
    • Broadcast Node: 2 reduced from 3
  • Radar-FTL Interlink Communication Systems
    • Self-Harmonizing Power Core: 1 reduced from 2
    • Wetware Mainframe: 1 reduced from 2
    • Broadcast Node: 2 reduced from 3
  • Capital Core Temperature Regulator
    • Integrity Response Drones: 100 reduced from 150
    • Self-Harmonizing Power Core: 100 reduced from 150
  • Capital Propulsion Engine
    • Self-Harmonizing Power Core: 1 reduced from 2
  • Capital Turret Hardpoint
    • Wetware Mainframe: 1 reduced from 2
  • Capital Sensor Cluster
    • Broadcast Node: 1 reduced from 3
  • Capital Armor Plates
    • Organic Mortar Applicators: 5 reduced from 10
  • Capital Capacitor Battery
    • Self-Harmonizing Power Core: 1 reduced from 2
  • Capital Power Generator
    • Self-Harmonizing Power Core: 1 reduced from 2
  • Capital Shield Emitter
    • Recursive Computing Module: 1 reduced from 3
  • Capital Jump Drive
    • Wetware Mainframe: 1 reduced from 2
  • Capital Drone Bay
    • Broadcast Node: 1 reduced from 3
  • Capital Computer System
    • Recursive Computing Module: 1 reduced from 3
  • Capital Launcher Hardpoint
    • Wetware Mainframe: 1 reduced from 2
  • Capital Jump Bridge Array
    • Wetware Mainframe: 1 reduced from 3
    • Broadcast Node: 2 reduced from 5
  • Capital Clone Vat Bay
    • Sterile Conduits: 2 reduced from 4
    • Integrity Response Drones: 2 reduced from 5
  • Capital Doomsday Weapon Mount
    • Wetware Mainframe: 1 reduced from 3
    • Nano-Factory: 5 reduced from 10
  • Capital Doomsday Weapon Mount
    • Wetware Mainframe: 1 reduced from 3
    • Nano-Factory: 5 reduced from 10
  • Capital Siege Array
    • Wetware Mainframe: 1 reduced from 2
  • Capital Ship Maintenance Bay
    • Integrity Response Drones 1 reduced from 3

Updated bill of materials required for the manufacture of Capital Industrial Cores (Rorqual):

MaterialNewOld
Pyerite400,000662,493
Mexallon125,000251,964
Isogen30,00041,627
Nocxium5,00012,658
Zydrine2,0003,626
Megacyte1,0001,812

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Blueprints:

Added new blueprints:

  • The Large Industrial Core is for the Orca
  • The Gas Cloud Harvesters are the new gas collection modules for Mining Barges
Large Industrial Core I Blueprint
InventionValue
Time per run8d 20:52:30
Success probability34%
Required SkillsGraviton Physics I, Quantum Physics I, Gallente Encryption Methods I
Required input materials4x Datacore - Quantum Physics, 4x Datacore - Graviton Physics
CopyingValue
Time per run9:00:00
Max runs per copy3
ResearchValue
Time per run3:56:15
ManufacturingValue
Time per run11:15:00
Required skillsIndustry V, Advanced Industry I
Bill of Materials2,250,000 Tritanium, 300,000 Pyerite, 93,750 Mexallon, 22,500 Isogen, 3,750 Nocxium, 1,500 Zydrine, 750 Megacyte

Large Industrial Core II Blueprint
ManufacturingValue
Time per run1D 05:15:00
Required skillsIndustry V, Advanced Industry V
Bill of Materials750 R.A.M Electronics, 1 Large Industrial Core I, 750 Reinforced Carbon Fiber, 750 Water-Cooled CPU, 375 Miniature Electronics, 375 Quantum Microprocessor, 750 Morphite

Gas Cloud Harvester I Blueprint
InventionValue
Time per run8d 20:52:30
Success probability34%
Required SkillsLaser Physics I, Mechanical Engineering I, Gallente Encryption Methods I
Required input materials2x Datacore - Laser Physics, 2x Datacore - Mechanical Engineering
CopyingValue
Time per run00:28:00
Max runs per copy80
ResearchValue
Time per run00:12:15
ManufacturingValue
Time per run00:35:00
Required skillsIndustry I
Bill of Materials50,000 Tritanium, 20,000 Pyerite, 5,000 Mexallon, 1,500 Isogen, 600 Nocxium, 300 Zydrine, 500 Megacyte

Gas Cloud Harvester II Blueprint
ManufacturingValue
Time per run01:35:00
Required skillsIndustry V, Laser Physics I, Mechanical Engineering I
Bill of Materials30 Electronic Parts, 1 R.A.M Energy Tech, 1 Gas Cloud Harvester I, 23 Photon Microprocessor, 15 Morphite, 30 Mechanical Parts

Introduced blueprints for the new mining crystals. Existing mining crystals and their blueprints will be migrated. See the Migration category for more information.

Mining crystals blueprints (both Asteroid and Moon Mining variations) are available at various mining oriented NPC corporation stations throughout New Eden:

  • Hyasyoda Corporation
  • Deep Core Mining Inc
  • Poksu Mineral Group
  • Minedrill
  • Expert Distribution
  • Minmatar Mining Corporation
  • Ducia Foundry
  • HZO Refinery
  • Joint Harvesting
  • Material Acquisition
  • Astra Mining Inc.
  • Aliastra
  • Outer Ring Excavations
  • Nefantar Miner Association

In the process of writing these patch notes we hit the hard character limit on our web management system so while updates to compression are not coming this patch, there was at least some compression in these patch notes.

The following blueprints apply generally to all their associated blueprints, for example: Asteroid Ore Mining Crystal Type A I Blueprint applies to Simple, Coherent, Variegated, Complex, Abyssal and Mercoxit Asteroid Ore mining crystals.

Asteroid Ore Mining Crystal Type A I Blueprint
InventionValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry I
Bill of Materials100 Nocxium

Asteroid Ore Mining Crystal Type B I Blueprint
InventionValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry II
Bill of Materials125 Nocxium

Asteroid Ore Mining Crystal Type C I Blueprint
InventioValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry III
Bill of Materials150 Nocxium

Asteroid Ore Mining Crystal Type A II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry I, Laser Physics I, High Energy Physics I
Bill of Materials8 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type A I (of associated type)

Asteroid Ore Mining Crystal Type B II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry II, Laser Physics I, High Energy Physics I
Bill of Materials10 Hypersynaptic Fibers, 1 R.A.M Electronics, Asteroid Ore Mining Crystal Type B I (of associated type)

Asteroid Ore Mining Crystal Type C II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry II, Laser Physics I, High Energy Physics I
Bill of Materials12 Hypersynaptic Fibers, 2 R.A.M Electronics, Asteroid Ore Mining Crystal Type C I (of associated type)

Moon Mining Crystal Type A I Blueprint
InventionValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials2x Datacore - High Energy Physics, 2x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry I
Bill of Materials445 Nocxium

Moon Mining Crystal Type B I Blueprint
InventionValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials4x Datacore - High Energy Physics, 4x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry II
Bill of Materials556 Nocxium

Moon Mining Crystal Type C I Blueprint
InventionValue
Time per run00:55:00
Success probability34%
Required SkillsLaser Physics I, High Energy Physics I, Amarr Encryption Methods I
Required input materials8x Datacore - High Energy Physics, 8x Datacore - Laser Physics
CopyingValue
Time per run00:04:00
Max runs per copy600
ResearchValue
Time per run00:01:45
ManufacturingValue
Time per run00:05:00
Required skillsIndustry III
Bill of Materials668 Nocxium

Moon Mining Crystal Type A II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry I, Laser Physics I, High Energy Physics I
Bill of Materials28 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type A I (of associated type)

Moon Mining Crystal Type B II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry II, Laser Physics I, High Energy Physics I
Bill of Materials35 Hypersynaptic Fibers, 1 R.A.M Electronics, Moon Mining Crystal Type B I (of associated type)

Moon Mining Crystal Type C II Blueprint
ManufacturingValue
Time per run00:08:00
Required skillsIndustry II, Laser Physics I, High Energy Physics I
Bill of Materials42 Hypersynaptic Fibers, 2 R.A.M Electronics, Moon Mining Crystal Type C I (of associated type)

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Drones:

Added Residue Probability and Volume Multiplier.

Civilian Mining Drone & Mining Drone I

  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Mining Drone II & Harvester Mining Drone

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

Augmented' Mining Drone

  • Residue Probability: 40%
  • Residue Volume Multiplier: 1x

Excavator' Mining Drone

  • Residue Probability: 60%
  • Residue Volume Multiplier: 1x

Ice Harvesting Drone I

  • Activation duration: 6 minutes (5m30s)
  • Residue Probability: 0%
  • Residue Volume Multiplier: 0x

Ice Harvesting Drone II

  • Residue Probability: 34%
  • Residue Volume Multiplier: 1x

Augmented' Ice Harvesting Drone

  • Residue Probability: 40%
  • Residue Volume Multiplier: 1x

Excavator' Ice Harvesting Drone

  • Residue Probability: 60%
  • Residue Volume Multiplier: 1x

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Skills:

  • Introduced Corporation Skill Plans and new Skill Plan Manager Role
    • Corporation Skill Plans can be viewed by all corporation members
    • Corporation Skill Plans can be shared with any character
    • Corporation Skill Plans can be created and edited only with the Skill Plan Manager role
    • Corporation Skill Plans can have assigned one of four Career categories, or none
  • 🤝 Added the ability to copy skills from the Training Queue to clipboard
  • 🤝 Added the ability to copy Skill Plan Content to clipboard
  • 🤝 Added the ability to import skills from clipboard to Skill Plan Content
  • 🤝 Added skill plans counter on tooltip to indicate the number of existing plans.
  • Introduced new skills for Ore Processing.
    • The processing skills have been consolidated into fewer skills, and as such a migration of your trained skills has taken place with reimbursement for the base price of the deprecated skill books being awarded to every character who had the skill injected as well as trained skillpoints. See the Migration section for further details.
  • The new skills are available for direct purchase and can be found on the market from the following owned NPC stations:
    • Aliastra
    • Center for Advanced Studies
    • Federal Navy Academy
    • Hedion University
    • Imperial Academy
    • Pator Tech School
    • State War Academy
    • The Scope
    • University of Caille

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Exploration:

  • Made gameplay adjustments to increase variety in the challenge of the encounter for the 'AEGIS Capital Ship Security Facility' exploration site.
  • Added extra opportunities for further loot to each of the AEGIS exploration sites.
  • Introduced new loot to the 'AEGIS Secure Transfer Facility' exploration site.

User Interface:

  • Made minor visual updates to the Agency window to improve overall readability.
  • 🤝 Added the ability to browse and filter items in your inventory in the Fitting Window.
  • 🤝 Added the ability to return to a previous fit within a fitting simulation.
  • Added new videos to the help section in the Agency.
  • Added the Mining Residue into the Mining Ledger.
    • Residue Quantity, Volume, and Estimated Residue Price is available as columns in the Ledger.
    • A column for "Efficiency" was also added for the derived efficiency of mining volume and residue, but this column will be removed later as it does not accurately communicate the efficiency of mining.
    • The logs for mining have been updated to also supply the quantity of residue lost in the process.

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Defect Fixes

Gameplay:

  • Fixed an issue preventing players from starting to train skill plans after purchasing and injecting all relevant skillbooks.
  • Fixed an issue where bombs were incorrectly showing increased damage when a Ballistic Control System was fitted.
  • Abyssal Siege Modules can no longer be fit to all ships.

Audio:

  • Change salvage drone booster/engine audio to be much less pronounced and more subtle.
  • Abyssal filament audio now plays in sync with the jump tunnel visual effect.
  • 🤝 The new engine sounds masked out the siren of the Frontier Safeguarder SKIN as the ship enters warp. The warp blast sound is now lowered thus the weewoo has been saved.

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Graphics:

  • Fixed an issue where animated conversations did not restart correctly after changing UI scaling settings and returning to the game without applying the new setting first.
  • Fixed an issue where using the Toggle Windowed shortcut could cause animated conversations to break in the NPE.
  • Evicted the previous tenants and moved the Pulse Bar to the correct location at the Jita 4-4 Station.
  • Fixed an issue where the Retriever ship had a hole in its geometry.
  • Fixed an issue on the Avatar Starline Majestic SKIN that caused some textures to display incorrectly when zoomed out.
  • Fixed an issue that caused hostile Gnosis ships to be missing in the tutorial.
  • Fixed an issue that caused the fade to black while switching ships to be missing using certain settings.
  • Fixed an issue where ambient lighting effects were visible in 'UI only' mode with high shader quality and high post-processing settings.

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New Player Experience:

  • Fixed a rare issue where players could get stuck without guidance at the start of the experience.

Technical:

  • Updated the Settings menu for Post-Processing to Low, Medium, and High to reflect what processes are being utilized more accurately.

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User Interface:

  • Fixed a problem with number formatting on the Mac client, where numbers were truncated if the "thousand separator" was not defined as a valid separator in macOS.

Developer Comment:

Sometimes numbers were broken and we fixed it.

  • Adjusted training time duration to be displayed in days.
  • Fixed an issue where HTML code could appear when changing Overview Labels.
  • Fixed an issue where the new Pointers from the Pointer Window did not have priority over older Pointers.
  • Fixed an issue where the scan deviation bonus of the users' ship was not listed in the probe scanner.
  • Fixed an issue where minimizing the Overview when it is stacked with the Selected Items window creates no icon on the Neocom.
  • Fixed an issue where the option to "Dock" was shown in the context menu for Agents in the Agency while docked in a structure.
  • Fixed an issue where subtitles from the previous video remained visible in the next video played from the Help Section in the Agency.
  • Fixed an issue where the "Reset All" button in The Agency window doesn't reset the checkbox filters.
  • Added a missing period in the Abyssal Filaments description in the Agency.
  • Fixed an issue where the Text Box columns in the Overview Settings were unaligned.
  • Fixed an issue where Contact Notifications failed to load in Russian.

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