Fixing Lag: The Blog Series
Over the last week we've published a number of detailed blogs on the myriad steps we have been taking to tackle the lag issue many players have been reporting. If you've not yet done so, we encourage you to check out the following blogs:
- Need for MOAR Speed - CCP Zulu announces the Fixing Lag series
- Fostering Meaningful Human Interaction, Through Testing and Communication - CCP Tanis shares recent mass test results
- The Long Lag - CCP Warlock discusses the problems inherent with distributed real-time systems
- And I, For One, Welcome Our New Automaton Overlords - CCP Atropos unveils the new "thin client" developer tool
- Carbon and the Core Technology Group - CCP Unifex shares CCP's Carbon framework and discusses the Core Technology Group
- Character Nodes - CCP Atlas shares the work being done on character nodes
- Module Lag: Why Not All Bugfixes Are a Good Idea - CCP Veritas reveals how module lag can be problematic