Clone States - The next steps
Hi Clone People!
If you were with us at EVE Vegas or watching it from home, you should know by now that we have some big plans for Clone States coming up. It’s time to start sharing the details of that plan so you can begin preparing for the release later this year and so that we can gather more feedback in time to make any last-minute changes.
Let’s start by going over the results from the introduction of Clone States in 2016’s EVE Online: Ascension expansion and then talk about why we want to make changes at all.
The Good
All in all, our results have been very positive. Introducing Alpha clones increased day-to-day activity in EVE, increased new player numbers, and encouraged many former players to come back. Clone States improved the discussion around joining EVE for the first time, both in the media and in our community, where Clone States is supported and advertised as a great option for trying EVE for free at your own pace. And, importantly, EVE’s economy and gameplay ecosystem are intact and healthy despite some concerns before launch about potential abuse by free accounts (with Ghost Training as a speed bump:/ ).
The Could be Better
We have these great signs that Alpha access to EVE is something the world wants, but, on the other hand, we also see evidence that the current Alpha experience is too restricted to hold players long term. Being an Alpha is often described more like an infinite trial period than a true free experience, and our data seems to back that up. New players decide if the game is right for them very quickly, then either leave or subscribe rather than playing as an Alpha long term. Of course, more Omegas is fantastic but we think many of the players who leave might be willing to stay around if subscription didn’t feel like a requirement.
Expanded Alpha Set
That’s where the new skill list comes in. By expanding the amount of skills available to Alphas, the free experience will be much deeper and more powerful. We hope that with a stronger free experience, we see more players staying around to play as Alphas even if they can’t subscribe right away. This makes EVE even stronger for all pilots, for as we know players are the content in New Eden.
Let’s go over some of the highlights from the new Alpha skill set and talk about why we chose this list, then you can find the complete list at the bottom of the blog.
Tech II Small and Medium Weapons
Comparing Alpha ships to their Omega counterparts can look pretty brutal right now due to the lack of Tech II weapons. By adding them to the Alpha set, not only will DPS potential be much closer between Alphas and Omegas, Alphas will also pick up the extremely important utility granted by certain Tech II ammo variations.
Battlecruisers
The most obvious restriction that Alphas face is ship size. Even though EVE is unique in its design to allow even a frigate pilot to make a difference in any battle, the reality is that big ships offer capabilities and experiences that can be hard to get in Frigates and Cruisers. With Battlecruisers and Tech II Medium weapons available, Alphas should be able to make a big difference in any part of the game.
Battleships
Yes, Battleships! Battleships are some of EVE’s most iconic ships and the most common aspiration for new players. We see them as an essential part of a deep EVE experience and so we want everyone to be train to fly them. We’ve also heard loud and clear from the CSM and from the discussions surrounding the announcement at EVE Vegas that Battleships are widely considered powerful and this might be scary territory for existing players. That’s why we’re holding back on Tech II Large weapons for now, and it’s also why we will watch behavior post release very carefully. If we see negative effects, we will make changes. We hope that isn’t necessary though and we believe that granting access to Battleships for Alphas will be exciting for everyone in New Eden.
All Factions
Being restricted to one faction had some important goals at release, but it also had some big drawbacks and we’re going to let it go. Alphas will now be able to train Ship Command skills from all four factions and will also be able to train all weapon systems. Not only does this open up cross training, a key component of EVE progression, it also opens up pirate faction ships which are some of the most powerful ships in the Tech I arsenal.
Supporting Changes
We are making one other very important change to the way Alpha Clones work in this release to support the expanded skill set: Free Alpha Skill Training will stop when a character reaches 5 million total skill points.
Training after 5 million skill points works normally, that is, you can train skills with Omega time or Skill Injectors. Any skills you’ve previously trained which fall under the Alpha set can be used at any time, regardless of Clone State. It looks like this:
As we looked at adding more skills to the Alpha set we realized that bringing along free passive training up to the new Alpha cap, like we did the first time around, would cause problems. The more free training we give away the less valuable skill points become, which is not good for existing players, scary for CCP, and inevitably harmful to game balance and the game economy.
By stopping training below the current skill extraction limit, skill points keep their value and new players can invest in them at their own pace without being required to subscribe every month to use the skills they’ve already trained.
And that’s it for today! Look below for the complete list of new skills and please let us know if you think it’s missing something or if there’s something that doesn’t belong!
Thanks for reading,
Fly Free
Team Size Matters
Revised Alpha Clone Skill Set for the December 2017 Release
Total SP: 20,443,989
Skill Name |
Skill Level |
Skill Group |
Skill Rank |
Skill Points | |
Armor Layering |
1 |
Armor |
3 |
750 | |
EM Armor Compensation |
2 |
Armor |
2 |
2,828 | |
Explosive Armor Compensation |
2 |
Armor |
2 |
2,828 | |
Hull Upgrades |
5 |
Armor |
2 |
512,000 | |
Kinetic Armor Compensation |
2 |
Armor |
2 |
2,828 | |
Mechanics |
5 |
Armor |
1 |
256,000 | |
Remote Armor Repair Systems |
3 |
Armor |
2 |
16,000 | |
Remote Hull Repair Systems |
2 |
Armor |
2 |
2,828 | |
Repair Systems |
5 |
Armor |
1 |
256,000 | |
Thermal Armor Compensation |
2 |
Armor |
2 |
2,828 | |
Corporation Management |
1 |
Corporation Management |
1 |
250 | |
Drone Avionics |
4 |
Drones |
1 |
45,255 | |
Drone Durability |
4 |
Drones |
5 |
226,274 | |
Drone Interfacing |
4 |
Drones |
5 |
226,274 | |
Drone Navigation |
4 |
Drones |
1 |
45,255 | |
Drone Sharpshooting |
4 |
Drones |
1 |
45,255 | |
Drones |
5 |
Drones |
1 |
256,000 | |
Light Drone Operation |
5 |
Drones |
1 |
256,000 | |
Medium Drone Operation |
5 |
Drones |
2 |
512,000 | |
Repair Drone Operation |
2 |
Drones |
3 |
4,243 | |
Heavy Drone Operation |
4 |
Drones |
5 |
226,274 | |
Amarr Drone Specialization |
2 |
Drones |
5 |
7,071 | |
Caldari Drone Specialization |
2 |
Drones |
5 |
7,071 | |
Gallente Drone Specialization |
2 |
Drones |
5 |
7,071 | |
Minmatar Drone Specialization |
2 |
Drones |
5 |
7,071 | |
Electronic Warfare |
4 |
Electronic Systems |
2 |
90,510 | |
Propulsion Jamming |
4 |
Electronic Systems |
3 |
135,765 | |
Weapon Disruption |
4 |
Electronic Systems |
3 |
135,765 | |
Sensor Linking |
3 |
Electronic Systems |
3 |
24,000 | |
Target Painting |
3 |
Electronic Systems |
3 |
24,000 | |
Advanced Weapon Upgrades |
3 |
Engineering |
6 |
48,000 | |
CPU Management |
5 |
Engineering |
1 |
256,000 | |
Capacitor Emission Systems |
4 |
Engineering |
2 |
90,510 | |
Capacitor Management |
4 |
Engineering |
3 |
135,765 | |
Capacitor Systems Operation |
3 |
Engineering |
1 |
8,000 | |
Electronics Upgrades |
5 |
Engineering |
2 |
512,000 | |
Energy Grid Upgrades |
5 |
Engineering |
2 |
512,000 | |
Energy Pulse Weapons |
2 |
Engineering |
2 |
2,828 | |
Power Grid Management |
5 |
Engineering |
1 |
256,000 | |
Thermodynamics |
4 |
Engineering |
3 |
135,765 | |
Weapon Upgrades |
5 |
Engineering |
2 |
512,000 | |
Controlled Bursts |
4 |
Gunnery |
2 |
90,510 | |
Gunnery |
5 |
Gunnery |
1 |
256,000 | |
Medium Energy Turret |
5 |
Gunnery |
3 |
768,000 | |
Motion Prediction |
4 |
Gunnery |
2 |
90,510 | |
Rapid Firing |
4 |
Gunnery |
2 |
90,510 | |
Sharpshooter |
4 |
Gunnery |
2 |
90,510 | |
Small Energy Turret |
5 |
Gunnery |
1 |
256,000 | |
Surgical Strike |
4 |
Gunnery |
4 |
181,019 | |
Trajectory Analysis |
4 |
Gunnery |
5 |
226,274 | |
Small Pulse Laser Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Pulse Laser Specialization |
3 |
Gunnery |
5 |
40,000 | |
Small Beam Laser Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Beam Laser Specialization |
3 |
Gunnery |
5 |
40,000 | |
Large Energy Turret |
4 |
Gunnery |
5 |
226,274 | |
Small Blaster Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Blaster Specialization |
3 |
Gunnery |
5 |
40,000 | |
Small Rail Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Rail Specializatoin |
3 |
Gunnery |
5 |
40,000 | |
Large Hybrid Turret |
4 |
Gunnery |
5 |
226,274 | |
Small Autocannon Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Autocannon Specialization |
3 |
Gunnery |
5 |
40,000 | |
Small Artillery Specialization |
3 |
Gunnery |
3 |
24,000 | |
Medium Artillery Specialization |
3 |
Gunnery |
5 |
40,000 | |
Large Projectile Turret |
4 |
Gunnery |
5 |
226,274 | |
Rocket Specialization |
3 |
Gunnery |
3 |
24,000 | |
Heavy Missile Specialization |
3 |
Gunnery |
5 |
40,000 | |
Light Missile Specialization |
3 |
Gunnery |
3 |
24,000 | |
Heavy Assault Missile Specialization |
3 |
Gunnery |
5 |
40,000 | |
Medium Hybrid Turret |
5 |
Gunnery |
3 |
768,000 | |
Small Hybrid Turret |
5 |
Gunnery |
1 |
256,000 | |
Medium Projectile Turret |
5 |
Gunnery |
3 |
768,000 | |
Small Projectile Turret |
5 |
Gunnery |
1 |
256,000 | |
Leadership |
3 |
Leadership |
1 |
8,000 | |
Torpedoes |
4 |
Missiles |
5 |
226,274 | |
Cruise Missiles |
4 |
Missiles |
5 |
226,274 | |
Guided Missile Precision |
3 |
Missiles |
5 |
40,000 | |
Missile Launcher Operation |
5 |
Missiles |
1 |
256,000 | |
Light Missiles |
5 |
Missiles |
2 |
512,000 | |
Heavy Assault Missiles |
5 |
Missiles |
3 |
768,000 | |
Heavy Missiles |
5 |
Missiles |
3 |
768,000 | |
Missile Bombardment |
4 |
Missiles |
2 |
90,510 | |
Missile Projection |
2 |
Missiles |
4 |
5,657 | |
Rapid Launch |
4 |
Missiles |
2 |
90,510 | |
Rockets |
5 |
Missiles |
1 |
256,000 | |
Target Navigation Prediction |
3 |
Missiles |
2 |
16,000 | |
Warhead Upgrades |
3 |
Missiles |
5 |
40,000 | |
Acceleration Control |
3 |
Navigation |
4 |
32,000 | |
Afterburner |
3 |
Navigation |
1 |
8,000 | |
Evasive Maneuvering |
3 |
Navigation |
2 |
16,000 | |
High Speed Maneuvering |
3 |
Navigation |
5 |
40,000 | |
Navigation |
4 |
Navigation |
1 |
45,255 | |
Warp Drive Operation |
3 |
Navigation |
1 |
8,000 | |
Biology |
3 |
Neural Enhancement |
1 |
8,000 | |
Cybernetics |
3 |
Neural Enhancement |
3 |
24,000 | |
Infomorph Psychology |
1 |
Neural Enhancement |
1 |
250 | |
Industry |
5 |
Production |
1 |
256,000 | |
Mass Production |
3 |
Production |
2 |
16,000 | |
Mining |
4 |
Resource Processing |
1 |
45,255 | |
Ice Harvesting |
2 |
Resource processing |
1 |
1414 | |
Mining Upgrades |
4 |
Resource Processing |
4 |
181,019 | |
Reprocessing |
3 |
Resource Processing |
1 |
8,000 | |
Gas Cloud Harvesting |
2 |
Resource Processing |
1 |
1,414 | |
Salvaging |
3 |
Resource Processing |
3 |
24,000 | |
Armor Rigging |
3 |
Rigging |
3 |
24,000 | |
Astronautics Rigging |
3 |
Rigging |
3 |
24,000 | |
Hybrid Weapon Rigging |
3 |
Rigging |
3 |
24,000 | |
Launcher Rigging |
3 |
Rigging |
3 |
24,000 | |
Shield Rigging |
3 |
Rigging |
3 |
24,000 | |
Projectile Weapon Rigging |
3 |
Rigging |
3 |
24,000 | |
Drones Rigging |
3 |
Rigging |
3 |
24,000 | |
Electronic Superiority Rigging |
3 |
Rigging |
3 |
24,000 | |
Energy Weapon Rigging |
3 |
Rigging |
3 |
24,000 | |
Jury Rigging |
3 |
Rigging |
2 |
16,000 | |
Archaeology |
3 |
Scanning |
3 |
24,000 | |
Astrometric Acquisition |
2 |
Scanning |
5 |
7,071 | |
Astrometric Rangefinding |
2 |
Scanning |
8 |
11,314 | |
Astrometrics |
3 |
Scanning |
3 |
24,000 | |
Hacking |
3 |
Scanning |
3 |
24,000 | |
Survey |
3 |
Scanning |
1 |
8,000 | |
Science |
4 |
Science |
1 |
45,255 | |
EM Shield Compensation |
2 |
Shields |
2 |
2,828 | |
Explosive Shield Compensation |
2 |
Shields |
2 |
2,828 | |
Kinetic Shield Compensation |
2 |
Shields |
2 |
2,828 | |
Shield Emission Systems |
3 |
Shields |
2 |
16,000 | |
Shield Compensation |
4 |
Shields |
2 |
90,510 | |
Shield Management |
4 |
Shields |
3 |
135,765 | |
Shield Operation |
4 |
Shields |
1 |
45,255 | |
Shield Upgrades |
4 |
Shields |
2 |
90,510 | |
Tactical Shield Manipulation |
4 |
Shields |
4 |
181,019 | |
Thermal Shield Compensation |
2 |
Shields |
2 |
2,828 | |
Connections |
2 |
Social |
3 |
4,243 | |
Criminal Connections |
2 |
Social |
3 |
4,243 | |
Diplomacy |
3 |
Social |
1 |
8,000 | |
Distribution Connections |
2 |
Social |
2 |
2,828 | |
Mining Connections |
2 |
Social |
2 |
2,828 | |
Negotiation |
2 |
Social |
2 |
2,828 | |
Security Connections |
2 |
Social |
2 |
2,828 | |
Social |
3 |
Social |
1 |
8,000 | |
Amarr Battlecruiser |
4 |
Spaceship Command |
6 |
271,529 | |
Amarr Battleship |
4 |
Spaceship Command |
8 |
362,039 | |
Caldari Battlecruiser |
4 |
Spaceship Command |
6 |
271,529 | |
Caldari Battleship |
4 |
Spaceship Command |
8 |
362,039 | |
Minmatar Battlecruiser |
4 |
Spaceship Command |
6 |
271,529 | |
Minmatar Battleship |
4 |
Spaceship Command |
8 |
362,039 | |
Gallente Battlecruiser |
4 |
Spaceship Command |
6 |
271,529 | |
Gallente Battleship |
4 |
Spaceship Command |
8 |
362,039 | |
Amarr Cruiser |
4 |
Spaceship Command |
5 |
226,274 | |
Amarr Destroyer |
4 |
Spaceship Command |
2 |
90,510 | |
Amarr Frigate |
4 |
Spaceship Command |
2 |
90,510 | |
Amarr Industrial |
1 |
Spaceship Command |
4 |
1,000 | |
Mining Frigate |
4 |
Spaceship Command |
2 |
90,510 | |
Spaceship Command |
4 |
Spaceship Command |
1 |
8,000 | |
Caldari Cruiser |
4 |
Spaceship Command |
5 |
226,274 | |
Caldari Destroyer |
4 |
Spaceship Command |
2 |
90,510 | |
Caldari Frigate |
4 |
Spaceship Command |
2 |
90,510 | |
Caldari Industrial |
1 |
Spaceship Command |
4 |
1,000 | |
Gallente Cruiser |
4 |
Spaceship Command |
5 |
226,274 | |
Gallente Destroyer |
4 |
Spaceship Command |
2 |
90,510 | |
Gallente Frigate |
4 |
Spaceship Command |
2 |
90,510 | |
Gallente Industrial |
1 |
Spaceship Command |
4 |
1,000 | |
Minmatar Cruiser |
4 |
Spaceship Command |
5 |
226,274 | |
Minmatar Destroyer |
4 |
Spaceship Command |
2 |
90,510 | |
Minmatar Frigate |
4 |
Spaceship Command |
2 |
90,510 | |
Minmatar Industrial |
1 |
Spaceship Command |
4 |
1,000 | |
Anchoring |
1 |
Structure Management |
3 |
750 | |
Long Range Targeting |
3 |
Targeting |
2 |
16,000 | |
Signature Analysis |
3 |
Targeting |
1 |
8,000 | |
Target Management |
4 |
Targeting |
1 |
45,255 | |
Broker Relations |
2 |
Trade |
2 |
2,828 | |
Marketing |
2 |
Trade |
3 |
4,243 | |
Trade |
3 |
Trade |
1 |
8,000 | |