Catching up on the last major bugs
Well, after yesterday where we fixed the SQL and server stability, we're now squishing out the most severe bugs. Most prominent was bill payment, since it was almost everyone that was affected and could have proven disasterous if everybody had lost their lab/factory slots. Second was a break in the patcher builder which resulted in some people getting a broken login screen.
These are both fixed, bills was done serverside and the broken login will come in an optional client patch today, but for those that haven't patched yet the new patch will be the default download. Deploying the optional client patch will not require a reboot.
We are also investigating other issues that players encounter which we follow in this thread.