Patch Notes For Rhea
Patch notes for Rhea 1.4Release on Thursday, December 18, 2014
FEATURES & CHANGES
User Interface:
"Hide Windows" icon in the Ctrl+Tab window manager is using the new style.
NUMPAD and Cursors are now listed correctly when assigning them to shortcuts.
It is now possible to bind a combination of buttons for manual flight control.
FIXES
Graphics:
Fixed an issue affecting the display of apparel variations in the character creator and recustomization service.
Exploration:
The Superior Sleeper Cache sites have been disabled.
User Interface:
Fixed an issue where all tabs would stop blinking when only one had been interacted with.
Fixed mail icon blinking on log-in despite there being no unread mail.
Fixed an issue affecting the display of apparel variations in the character creator and recustomization service.
Fixed an issue causing the overheat buttons to collapse after undock or PI view when not in a Confessor.
Fixed an issue causing D-scan to not correctly remove results which are outside current scan range
Patch notes for Rhea 1.3Release on Tuesday, December 16, 2014
FIXES
Gameplay:
Fixed Medical Clone tutorial not detecting when the Clone Bay window is open
Manufacturing of Self-Assembling Nanolattices is now taxed appropriately.
Technical:
Fixed an issue where moving stacked windows would show an obvious drop in performance
User Interface:
Fixed an issue where the active targeting cross hair was not following the mouse
Fixed an issue where in-space icons were not visible on broadcast
Fixed an issue where the fleet window would select a number of members when scrolling the fleet window
All factions will now use the correct theme when boarding a ship with the 'Match theme to active ship' option selected
The button in the Clone Bay window to destroy the installed jump clone will no longer be disabled if you were otherwise unable to install a jump clone at that station
Patch notes for Rhea 1.2Release on Monday, December 15, 2014
FIXES
Graphics:
Fixed clipping issues on Eternity dress tops
User Interface:
New Map: fixed home station icon not updating
New Map: fixed an issue causing the grouping menu to get stuck
Fixed an issue where binding of keys was not possible
Fleet window no longer selects all members in the fleet when scrolling the fleet window
Fixed an issue where opening and closing stacked windows would cause them to break
Patch notes for Rhea 1.1Release on Thursday, December 11, 2014
FIXES
Gameplay:
The Bowhead blueprint can no longer be used for invention
The Bowhead reprocessing materials have been corrected
The Civilian Relic Analyzer now works on the Ancient Tomb Dig Site container
Autopiloting within Thera to a station is now possible
Viewing the contents of containers is possible once more
Manufacturing a Confessor is now taxed appropriately
Fixed an issue where it was not possible to trade only ISK in the trade window
Fixed an issue where private contracts that only required items would fail
Graphics:
Our tailors have fixed tucking problems on some male pants
The Eagle has now correct Mask Maps
User Interface:
An issue with marking mails as read has been fixed
Issues with mailing lists have been fixed
The new Starmap (beta) has been improved:
"Systems I've Visited" filter is now working as intended
An issue where the top toolbar would persist even though map was closed has been fixed
The map properly appears on top of other windows when clicked
Alliance lines are disabled for now while a related issue is getting fixed first
Resizing the client during character select screen will no longer produce a black screen
"Match theme to active ship" in the color scheme selection now works correctly for all ship factions
Corp Assets and Personal Assets have separate icons
Text for Neocom groups is more readable
Factional Warfare window now has an updated dog tag icon
An issue where the Clone Bay station service window would show up blank has been fixed
The Tactical Destroyer market group now has the correct icon
Structure kill reports show now the victim corp name
Patch notes for Rhea 1.0Release on Tuesday December 9, 2014
FEATURES & CHANGES :
Audio:
New Rhea theme song at start up
Sound environment for a cloaked structure
Sound environments for Thera: System Entry, Station exterior, Hangar, Shattered Planets
Sounds for Confessor animations (the new Amarr destroyer)
Sounds for new sleeper scout drone and Bowhead
Sounds for new 3D map
Support for multiple sound emitters for a single sound
Balancing:
The fee for changing your home station has been raised to 100.000 ISK (from 5.600 ISK)
Corps and Alliances:
A character with the Personnel Management role in a player corp can now invite players directly to the corporation, without the recruit having to put in an application himself. Invites may be sent by using the "Send Corporation Invitation" option when right-clicking on a character name/portrait.
Standard application flow (this process is unchanged):
Recruit applies to corporation
Personnel Manager accepts the application and sends an offer to the recruit
Recruit accepts the offer and becomes a member of the corporation
New invitation flow (effectively skips step 1 above):
Personnel Manager sends an invitation to the recruit
Recruit accepts the invitation and becomes a member of the corporation
A recruit can only have a single in-progress application/invitation with a particular corp at any time.
Both parties are notified via the notification system when an application is created/updated. These notifications may be configured or suppressed like any other.
The rate at which a character can send out invites is throttled to prevent excessive spam.
Changes to the mechanics about when a character may join/leave a corporation:
A character can create a new application to join a corporation from anywhere. (Previously could applications could only be submitted whilst docked in a station)
A character cannot choose to leave a corporation unless he is either docked or in a capsule. (Previously he quit from a corp at any time)
A character cannot accept a completed corporation invitation unless he is docked or in a capsule. (Previously he could accept a completed invite at any time)
Note that changing corporations will continue to trigger a 10 second session-change timer
Exploration:
Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within
The Standard Sleeper Cache is now waiting to be explored in New Eden.
A distance indicator has been added in to the hacking mechanic which displays how many nodes you are away from something beneficial
Gameplay:
One hundred and one new wormhole systems can now be accessed by players. These systems were recently shattered by a mysterious event. Among these new systems is the unique hub system of Thera. All the details about Thera and the Shattered Wormhole Systems can be found in this Dev Blog.
Users now have the option to opt into keyboard controls for their ship. This feature is currently in beta and disabled by default.
In order to opt in; assign keyboard shortcuts to the actions "direction down", "direction left", "direction right", "direction up" in the ESC menu, via the "Navigation" tab under "Shortcuts"
The skill point loss incurred on clone death has been removed (exception being T3 cruiser death penalty) along with the requirement to keep your clone up to date with a relevant clone grade
The default clone that you are issued after death is free and sufficient to protect your skills on death
You no longer have the option of purchasing higher clone grades
Consequently the clone upgrade discount for upgraded Factional Warfare systems has been removed
Assembled ships in a Ship Maintenance Bay will now appear in the wreck if the container ship is destroyed (following the normal loot dropped/destroyed probability). These surviving ships can then be manually ejected in to space to be piloted away.
Graphics:
Redesigned hulls for the Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook and Falcon.
New Guristas, Sansha and Blood Raiders pirate apparel sets.
New Christmas jacket variant.
First pass of Physical Based Rendering for all ships (except T3 cruisers) and turrets/launchers.
Localization:
New content is localized into German, French and Russian.
Market:
Setting up a single sell order will now show a larger entry.
Dragging items over the sell window will now show enhanced visual feedback.
Modules:
The base optimal range of all Pulse Lasers has been increased by 5%.
The falloff range of all Pulse Lasers has been increased.
Small Focused Pulses, Heavy Pulses, Mega Pulses: +25%
Dual Light Pulses, Focused Medium Pulses, Dual Heavy Pulses: +33.3%
Gatling Pulses, Giga Pulses: +100%
The optimal range bonus provided by Scorch ammo has been reduced from 50% to 40%.
Small Beam Lasers have been rebalanced:
+50% Damage Multiplier
-20% Rate of Fire
+25% Capacitor Need
-10% Tracking
+10% Optimal Range
Decreased Falloff: -33.3% for Dual Light Beams, -37.5% for Small Focused Beams
~17% decrease in CPU use for Dual Light Beams, ~5% decrease in CPU use for Small Focused Beams
Missions & NPCs:
New sleeper scout drone, the Circadian Seeker, can be found roaming known space
The Circadian Seeker NPC has multiple action states, based upon an improved AI.
Fixed an issue where the dungeon for the NPE mission "The Academy" could expire before the pilot has received the relevant mission item.
New Eden Store:
Added 4 new Dreadnought Ship Skins - Revelation Sarum Edition, Naglfar Justice Edition, Phoenix Wiyrkomi Edition, Moros Interbus Edition
Added 5 new Female 'Eternity' Suit bundles - White, Yellow, Olive, Black/Gold, Black/Red
Added 6 new 'Outlaw' Faction bundles (3 Male, 3 Female) - Blood Raiders, Guristas, Sansha Nation
Ships:
Added new ORE ship freighter ship: Bowhead
Ore Freighter Skill Bonus per level:
5% bonus to ship maintenance array capacity per level
5% bonus to inertia modifier per level
Role Bonus:
90% reduction in jump fatigue generation
Slot Layout: 3M, 3L, 3R
Fitting: 1350 PWG, 215 CPU
Defense (shields / armor / hull): 21000 / 11000 / 39500
Capacitor (amount / recharge): 3900 / 235s
Mobility (max velocity / agility / mass): 65 / .0675 / 640.000.000
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3
Sensor strength: 12
Signature radius: 3200
Cargo Bay: 4000m3
Ship Maintenance Bay: 1.300.000m3
Added the first of the new Tech 3 Tactical Destroyers, the Confessor. All the details can be found in this forum thread.
Amarr Tactical Destroyer Bonuses Per Level:
10% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret capacitor usage
5% reduction in heat damage generated by modules
Role Bonus:
95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:
33.3% bonus to all armor resistances whole Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
66.6% bonus to maximum velocity while Propulsion Mode is active
33.3% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers
3 Rig Slots, 400 Calibration
Fittings: 80 PWG, 190 CPU
Defense (shields / armor / hull) : 600 / 800 / 750
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667
Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7
Sensor strength: 13 Radar
Signature radius: 60
Cargo capacity: 400
Skills:
Added new skill to pilot the Bowhead: ORE Freighter
Added a new skill to pilot the Confessor: Amarr Tactical Destroyer
Structures & Deployables:
Users can no longer divide a stack inside a fuel bay
User Interface:
The station medical service window has been significantly re-vamped following the skill point death penalty removal and is now called Clone Bay
A button has been added to kill mail list entries in the character sheet and corporation window to copy the kill mail CREST URL
The first in a series of updates as part of the EVE UI modernization project have been made live, these include:
A new Transparency slider has been added under for Windows in the General Settings tab of the ESC Menu
The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab
In addition a new setting "Match theme to active ship" has been include, this option is disabled by default
All icons in the game have been updated with an emphasis on iconic readability, the colors have been removed to help focus on shape identification. This includes Station Service icons, Selected Items window icons, The Neocom and Window Icons. This does not include any item icons.
Window transparency now reacts to which layer of the scene the user is focusing on with the mouse
The blink and highlight effect on tabs has been improved
A new 3D map has been added as an opt-in beta feature. This feature can be activated via the ESC menu, under General Settings
Kill Reports and Contracts have been added to the New Notifications system
Health bars are now visible for drones in drone bay
Added a new background to character selection screen
Added clickable focus icon (find group in browse tab) to market
Kill reports that include items contained inside other items (modules fitted to a ship that is inside a maintenance bay, items inside a cargo container inside a ship's cargo hold etc) will now be indented under their parent container when displayed in the kill report UI
JOB RUNS and RUNS PER COPY fields have had their widths increased in the industry window
FIXES :
Gameplay:
All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed
The Ancient Tomb Dig Site container can now only be accessed with the Relic Analyzer
The ‘Gate to Residential Areas’ acceleration gate in the Nation Consolidation Network Incursion site now allows Command ships to use it
Multiple minor content defects have been fixed
Heavy Assault Missile Launchers now accept Heavy Defender missiles rather than Light Defender missiles
When a ship is destroyed with ships inside its Ship Maintenance Bay or cargo containers in its fleet hangar, items contained within those ships/containers will be properly included in kill reports. Additionally the kill report UI will indent items within their parents containers, to make the item hierarchy easier to understand.
Graphics:
Turret position adjusted on Viator hull
Front glass panels adjusted on Cyclone
Adjusted Nidhoggur fins so they are now present at all angles
Localization:
German:
"Rogue drone" is now consistently translated as "Raubdrohne"
Various minor defects and terminology issues were resolved throughout the game
French:
"Cote d'estime" has been removed everywhere and replaced by "réputation"
Overview is now consistently translated as "Écran radar"
Russian:
The translation for "exhumers" has been changed to "тяжёлые буровые корабли"
All items in ISIS are now translated in Russian
PvE:
Some 4/10 exploration sites have had their gate access corrected to prevent entry by Strategic Cruisers.
User Interface:
When forcefully failing an overdue issued courier contract the confirmation message displayed now has the correct overdue date
Sorting by number of bids for item auctions in the contract search results now works correctly
Fixed an issue causing slightly damaged ships and structures to show at 100% hit points
Radial menu now works properly on Factional Warfare outposts
Changed 'veldspare' to 'veldspar' in several career mission texts
Added faction tag to basic capacitor flux coil
Fixed typo in Cyclone description
Fixed typo in Aeon bonus text
Capital Navigation certificate has been updated to be in line with Phoebe travel changes
Fixed a typo in the "Stem the Flow" mission
Fixed exploration career path missions having incorrect references to "relic data analyzer" modules instead of "relic analyzer"
Fixed the description being incorrect for "Gas Site Scanning (5 of 5)"
Fixed the description being incorrect for "Angel of Mercy (2 of 10)"
Warning message for Industry jobs with runs starting too far in the future have been updated for clarity
Fixed an issue where the blueprint browser in the Industry window would not update correctly
Fixed the use of 'know' instead of 'now' in the briefing for "Stem the Flow"
Fixed a text misalignment in the the exchange-tags slider in the Security Office UI
THIRD PARTY DEVELOPERS:
XML API:
Deprecated the cloneTypeID, cloneName, and cloneSkillPoints from char/CharacterSheet. For now they will still return a static value for all characters, but the elements will be deleted early in the new year. Update your applications to support their removal ASAP.
CREST API:
Exposed the Regions, Region, Constellation, SolarSystem, and Planet resources for universe data. These resources are available in public CREST.
Exposed the ItemCategories, ItemCategory, ItemGroups, ItemGroup, ItemTypes, and ItemType resources for inventory data. These resources are available in public CREST.
Exposed MarketOrdersSell and MarketOrdersBuy resources for market data. These resources are only available in authed CREST.