EVE Online: Seven Million Missiles an Hour
After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.
Planetary Interaction
There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
The top five systems in empire space for planetary interaction and the average number of export transactions per day were:
Sobaseki |
448.77 |
Perimeter |
259.68 |
Maurasi |
193.09 |
Muvolailen |
156.79 |
Elonaya |
153.17 |
Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:
Barren |
20,386.70 |
Gas |
11,441.06 |
Lava |
11,072.17 |
Storm |
6,419.07 |
Temperate |
5,267.01 |
Plasma |
4,456.42 |
Ice |
3,473.48 |
Oceanic |
2,323.80 |
Production
A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.
Average production per hour by hull size and tech level:
Hull size |
Tech 1 |
Tech 2 |
Tech 3 |
Total |
Shuttle |
495.31 |
495.31 | ||
Frigate |
391.24 |
80.96 |
472.20 | |
Cruiser |
110.06 |
33.79 |
13.15 |
157.00 |
Battlecruiser |
105.59 |
4.00 |
109.59 | |
Industrial |
85.47 |
6.79 |
92.25 | |
Destroyer |
59.11 |
6.42 |
65.53 | |
Battleship |
60.61 |
2.39 |
63.00 | |
Mining Barge |
29.68 |
12.00 |
41.68 | |
Capital |
5.99 |
0.29 |
6.28 | |
Industrial Command |
2.72 |
2.72 | ||
Total |
1,345.78 |
146.64 |
13.15 |
1,505.57 |
Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:
Hull size |
Caldari |
Minmatar |
Gallente |
Amarr |
** Total** |
Shuttle |
143.54 |
93.60 |
144.22 |
113.95 |
495.31 |
Frigate |
136.84 |
144.25 |
99.62 |
82.26 |
462.98 |
Cruiser |
43.75 |
44.25 |
32.34 |
32.05 |
152.39 |
Battlecruiser |
43.93 |
38.98 |
13.84 |
12.85 |
109.59 |
Industrial |
19.91 |
16.13 |
25.57 |
14.75 |
76.35 |
Destroyer |
10.30 |
33.38 |
13.67 |
8.19 |
65.53 |
Battleship |
13.48 |
16.79 |
12.36 |
16.15 |
58.78 |
Capital |
1.58 |
0.83 |
2.21 |
1.37 |
6.00 |
Total |
413.34 |
388.21 |
343.81 |
281.56 |
1,426.92 |
Production of ships per hour by sec group:
High Sec |
1,346.77 |
Low sec |
34.39 |
Null sec |
120.63 |
Wormhole Space |
3.77 |
The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
Drake |
330,752 |
Hurricane |
262,808 |
Thrasher |
256,829 |
Noctis |
139,330 |
Retriever |
127,981 |
Catalyst |
115,061 |
Covetor |
113,702 |
Badger Mark II |
110,761 |
Bestower |
99,534 |
Caracal |
97,565 |
Rupture |
92,589 |
Vexor |
90,300 |
Cormorant |
81,749 |
Manticore |
80,064 |
Stabber |
76,372 |
Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
People blowing each other up
In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
Average destruction rate in PVP of the various hull sizes:
Daily |
Hourly | |
Frigate |
2,315 |
96.48 |
Capsule |
2,291 |
95.47 |
Battlecruiser |
1,207 |
50.28 |
Cruiser |
1,016 |
42.34 |
Deployable Structure |
529 |
22.05 |
Battleship |
523 |
21.81 |
Rookie ship |
448 |
18.65 |
Industrial |
403 |
16.78 |
Destroyer |
371 |
15.45 |
Shuttle |
208 |
8.67 |
Mining Barge |
159 |
6.64 |
Capital |
27 |
1.11 |
Industrial Command |
9 |
0.39 |
By tech level:
Daily |
Hourly | |
Tech 1 |
7,859 |
327.46 |
Tech 2 |
1,574 |
65.57 |
Tech 3 |
79 |
3.28 |
By race, excluding rookie ships and capsules:
Race |
Daily |
Hourly |
Minmatar |
2,041 |
85.05 |
Caldari |
1,758 |
73.26 |
Gallente |
1,172 |
48.85 |
Amarr |
1,079 |
44.98 |
Other |
721 |
30.04 |
Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
The Market
To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:
**Day** | **Hour** | **Minute** | **Second** | |
**ISK** | 7,376,322,278,382 | 307,346,761,599 | 5,122,446,027 | 85,374,100 |
**Transactions** | 954,750 | 39,781 | 663 | 11 |
Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
- CCP Diagoras
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